Rick_Stirling
@rick_stirling
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Joined: Feb 15, 2024
Topics: 21 / Replies: 65
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RE: Getting current script name

That’s exactly what I needed, thanks so much! Rick

13 years ago
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RE: get Number of edges of a vertex

allConnectedEdges = (polyop.getEdgesUsingVert $ VertNumber) as array That should do the trick.

13 years ago
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RE: Getting rotations from FFD cages

OK, I have this working as part of the script, so I thought I’d paste the transform code for others. I’m sending in a bonelist whihc is an array of b…

13 years ago
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RE: Getting rotations from FFD cages

Yeah, the whole 1 to 1 would never work, but with skinning and adjusting the bone animations it should be possible to get a close enough approximation…

13 years ago
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RE: Getting rotations from FFD cages

Thanks denisT, I’ll give that a go. Another idea struck me last night – since this is just an approximation I could simply use a mesh that matched th…

13 years ago
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RE: Drive material editor values via a viewport control?

MagicM, Stefan – thanks so much! I’d not checked the Wireparameters, and indeed you can link up to the shader values. That’s probably the answer. Unf…

15 years ago
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RE: Drive material editor values via a viewport control?

I’ve had some success with this – I have it working, but it’s not pretty. I was using registerRedrawViewsCallback to run a function that updated the …

15 years ago
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RE: Drive material editor values via a viewport control?

I want to change material editor spinner strengths with the sliders that I constructed in the viewport. My primary use for this is to control normal m…

15 years ago
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RE: Vertex paint AO baker – always fails on first run

After some testing today I might have tracked it down to our custom shaders. That link is very useful though, thanks for that!

15 years ago
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Replies: 11
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RE: Select faces/verts in VertexPaint modifier

Thanks for this – I’ll give it a shot once I get back to work.

15 years ago
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