That’s exactly what I needed, thanks so much! Rick
allConnectedEdges = (polyop.getEdgesUsingVert $ VertNumber) as array That should do the trick.
OK, I have this working as part of the script, so I thought I’d paste the transform code for others. I’m sending in a bonelist whihc is an array of b…
Yeah, the whole 1 to 1 would never work, but with skinning and adjusting the bone animations it should be possible to get a close enough approximation…
Thanks denisT, I’ll give that a go. Another idea struck me last night – since this is just an approximation I could simply use a mesh that matched th…
MagicM, Stefan – thanks so much! I’d not checked the Wireparameters, and indeed you can link up to the shader values. That’s probably the answer. Unf…
I’ve had some success with this – I have it working, but it’s not pretty. I was using registerRedrawViewsCallback to run a function that updated the …
I want to change material editor spinner strengths with the sliders that I constructed in the viewport. My primary use for this is to control normal m…
After some testing today I might have tracked it down to our custom shaders. That link is very useful though, thanks for that!
Thanks for this – I’ll give it a shot once I get back to work.