Thanks, I’ll look into it. Rens
UPDATE: — IsoSplines v0.4 [color=SeaGreen] — By Rens Heeren. — v0.1: basic setup. — — v0.2: streamlined by Roger Hyde, with ba…
I’m not sure if I know what you mean, can you explain a bit more? Would something like that also work on say, 100 different objects? Because that basi…
Another update: — IsoSplines v0.3 — By Rens Heeren. — v0.1: basic setup. — — v0.2: streamlined by Roger Hyde, with basic double spline detectio…
Damn, never mind, I got it to work already It should be: for a in isoEdges do But it still eludes me as to why the other code didn’t work… (apart f…
Thank you very much for the polishing RH It still creates double splines though. Currently I’m trying to get rid of the double edges in the first p…
Oh, and if you want to see how it should look, I posted this a few days ago. Basically it’s the same thing, only manually. Originally posted by Rens…
Have you looked at the pickPoint() function? It seems to do what you want and you can snap to 3D space. With a bit of tinkering I think you can get i…
I never work with bipeds but this might will help. “o” is an scene object right? Then maybe you should add $ in front of the o.transform… line, like t…
Wirejumble itself will work fine in max 6. When they say it’s made for max 4 doesn’t necessarily mean it won’t work with later versions. Get wirejumb…
Ok, I found the solution to the text problem. But for future maxscripters with the same problem: here’s the solution, found in the vast depths of the …
I’m sorry, I wasn’t very clear in my last post. It was rather late at that time But I was talking about something like in this line: original_dir = …
Question: The basic script is nearing completion, only there’s one problem. Whenever I run the code below and try to enter a text in one of the field…
Curently writing it as we speak It will only save a copy of the max file at this point. Maybe I’ll extend it to make it save all files used later on….