Ah yes, that makes a lot more sense. $Text01.text = obj.pos.x as string [font=Verdana]Where [font=Courier New]obj is the object of which you want t…
It seems that you tried to input the x position in where you normally would input the text itself. Have you tried something like this? $.position = […
Hmm, very strange indeed. But it may also be the way how “when” handles changes. Try selecting a few edges, then click outside of the object to desel…
Heh, seems you already got it to work.
Hey Andreas, still working at this time eh? I haven’t tested this yet but I think this may work. Assuming the pivot point is the centerpoint of all…
If I understand correctly you want a script that will connect all the selected edges in one go while you can specify a distance. Unlike the regular cu…
Rivendale: Hey, nice idea. If I understand correctly you create a camera from the viewport perspective, change the FOV and then delete the camera so t…
I don’t think you can change the FOV of a perspective viewport, but you can set a camera’s FOV to 1. Do it either manually of use the following script…
ZeBoxx: Heya Rens, Unfortunately Chritter failed to mention he was posting this to CGtalk as well, so we went through a bit of a duplicate effort. …
lechoo: A very nice plugin! Does it also work with HDR data? CHRiTTeR: No I don’t think glare will work with scanline or Brazil. Rendereffect: A…
About the last two, check out the MR glare shader, it uses high range data. R
Maybe this also helps. Try max’s native Editable Poly tools. Use ‘border’ mode (4) and then convert to vertex selection (Ctrl + LMB on the vertex icon…
Are there already edges connecting the verts? R
Hi, Yes it’s because you’re still working on the base mesh. Either select the modifier manually or use these lines: This will give you the top mod:…
Looks promising jul6…1. Can you post the code? That would make helping you alot easier MRAY: I don’t know about jul, but I started learning maxscrip…