reForm
@reform
New Member
Joined: Feb 14, 2024
Topics: 49 / Replies: 151
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RE: MXS 2017 'For Loop' performance

I just checked and can confirm the problem remains in SP1.

10 years ago
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RE: MXS 2017 'For Loop' performance

I just came across this thread after finding my scripts running slower in 2017… has there been any more news from the devs on whether this will be fix…

10 years ago
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RE: 3dsmax 2017 Python

say what? Sounds like a nice little addition if it is what I think it might be!

10 years ago
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RE: Possible bug discovered? getclassinstances astrackviewpick:true breaks maxops

Thanks Denis, I’ve posted it to the other place (Area), and in the past they have picked up bug reports from there, but if I don’t hear anything I’ll …

10 years ago
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RE: Possible bug discovered? getclassinstances astrackviewpick:true breaks maxops

Thanks again Jorge, So, forcing max to copy before running clonenodes fixes the issue… how strange! Unfortunately your workaround won’t work for me a…

10 years ago
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RE: Possible bug discovered? getclassinstances astrackviewpick:true breaks maxops

Thanks for the suggestion polytools. I think that’s what I used previously but it didn’t play well with what I was doing. If I can’t work around this …

10 years ago
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Replies: 1
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RE: MCG Controllers

DaveWortley: I’ve just released a stupidly simple controller that is quite useful. @DenisT – You got Max 2016 yet to play with MCG? Holy crap,…

10 years ago
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RE: dotnet datagridviewcellstyle weirdness

Thanks Lo, I’m glad to hear I’m not going mad!

10 years ago
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Replies: 2
Views: 29
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RE: How to force iscreatingobject() = false?

Thanks DenisT, That is exactly what I was looking for. Many thanks (again!)

10 years ago
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Replies: 2
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RE: How to know when a value is float or scene units

Yup, sorry, it was the parameter-type (more specific than float, ie is the value a float or world-units float) I needed; I just used the spinner as an…

11 years ago
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