reForm
@reform
New Member
Joined: Feb 14, 2024
Topics: 49 / Replies: 151
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RE: MXS 2017 'For Loop' performance

I just checked and can confirm the problem remains in SP1.

9 years ago
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RE: MXS 2017 'For Loop' performance

I just came across this thread after finding my scripts running slower in 2017… has there been any more news from the devs on whether this will be fix…

9 years ago
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RE: 3dsmax 2017 Python

say what? Sounds like a nice little addition if it is what I think it might be!

9 years ago
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RE: Possible bug discovered? getclassinstances astrackviewpick:true breaks maxops

Thanks Denis, I’ve posted it to the other place (Area), and in the past they have picked up bug reports from there, but if I don’t hear anything I’ll …

9 years ago
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RE: Possible bug discovered? getclassinstances astrackviewpick:true breaks maxops

Thanks again Jorge, So, forcing max to copy before running clonenodes fixes the issue… how strange! Unfortunately your workaround won’t work for me a…

9 years ago
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RE: Possible bug discovered? getclassinstances astrackviewpick:true breaks maxops

Thanks for the suggestion polytools. I think that’s what I used previously but it didn’t play well with what I was doing. If I can’t work around this …

9 years ago
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RE: MCG Controllers

DaveWortley: I’ve just released a stupidly simple controller that is quite useful. @DenisT – You got Max 2016 yet to play with MCG? Holy crap,…

9 years ago
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RE: dotnet datagridviewcellstyle weirdness

Thanks Lo, I’m glad to hear I’m not going mad!

9 years ago
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Replies: 2
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RE: How to force iscreatingobject() = false?

Thanks DenisT, That is exactly what I was looking for. Many thanks (again!)

9 years ago
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Replies: 2
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RE: How to know when a value is float or scene units

Yup, sorry, it was the parameter-type (more specific than float, ie is the value a float or world-units float) I needed; I just used the spinner as an…

9 years ago
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