reForm
@reform
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Joined: Feb 14, 2024
Topics: 49 / Replies: 151
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RE: Callback for new texturemap of material in medit or sme?

Hi DenisT, Ah yes I forgot I had already used the mtlRefAdded callback for materials! I’d filtered out doing anything for materials not attached to an…

7 years ago
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RE: Coding Challenge : Create absolutely everything in 3dsmax

Hah, well that is a thing of beauty… unfortunately it’s not quite what I was looking for. The instances generated should be accessible scene nodes; e…

8 years ago
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RE: in coordsys (getRefCoordSys()) ?

Thanks DenisT, but I don’t think that’s what I’m looking for. The toolmode is used to CHANGE the mode rather than get it. in coordsys (toolMode.coord…

8 years ago
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RE: How to kill max 2016 easy

That’s great that you found the problem. How on earth did you link a problem with radiobuttons with the wxWidgets library you were using?!

8 years ago
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RE: How to kill max 2016 easy

Aha, I lost a chunk of time with this bug too! I tell you it takes quite a while to chop back chunks of a massive script till you’re left with a singl…

8 years ago
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RE: MXS 2017 'For Loop' performance

Here you go : 3dsmax 2016 CallstackCapture enabled : time:28ms heap:1144928L CallstackCapture disabled : time:30ms heap:1144872L 3dsmax 2017 Callsta…

8 years ago
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RE: MXS 2017 'For Loop' performance

Confirmed 4x faster using this code on 1000 iterations of failed try()catch() Without MXSCallstackCaptureEnabled time:162 heap:1272208L and with : t…

8 years ago
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RE: MXS 2017 'For Loop' performance

It doesn’t crash in 2016, that’s for sure. I haven’t run any benchmarks though.

8 years ago
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RE: MXS 2017 'For Loop' performance

Hah, your ninja skills know no bounds. That is a nice workaround indeed! Thanks again Denis.

8 years ago
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