what should this output? my max9 just says the same as if I would use “arghh()”. Georg
You can have an umlimited number of materials in your scene. Another (more efficient ?) way is to change the vertexcolor of the object and use one mat…
ah! I interpreted it in an different way. But now I interpret it as: the sawtooth could be used to animate the rotor with an on/off button rather than…
ok. now I know that a floatTab isn’t somekind of fancy ‘solve it all’ float. its just a array of floats and useless for this. In the attached file I …
I had a typo in my script-controller. Also it looks like: when playing the animation in loop mode max sometimes skips frame 1. If I stop and goto fram…
But my setup got issues with the start rotation as well … Guess thats why I never used it maybe I can find a way to fix this. Georg
Hi loocas, this is my version for this issue: global oldrot if oldrot == undefined then ( global oldrot = me_start ) if F <= 0.1 then ( …
Here is a workaround mentioned: Apparently, a >>> b is equal to the following: if a >= 0: return a >> b else: return (a&…
This doesn’t sound simpler at a first look … But I guess it is – as soon as I understand it. I think the lookup-Method would only be practicable in s…
You could use #maxTabArray (?) to store a lookuptable which part of you rig is stored at which index of the maxObjectTab. Everytime the objectTab chan…
Thanks for sharing this! What I really like is the possibility to mix addControll and addEvent methods. Georg
hm. $.rotation.controller.y_value this is the value of the rotation controller at the current or specified frame. I would say, yes it is the y rotat…
Hi Colin, 1: I’d say: it depends on what you want to do with the objects. Here is a discussion onthis topic: 2: As it is recomended to store the ro…
It looks like I used nice values. I just wanted to compile some kind of tutorial for a more generic setup. As this setup produced ‘interesting’ resul…