Wahooney, I don’t know of a standard function, but this is cool. I didn’t even know this is possible. You could maybe straighten some of the code by…
Hello Wahooney, did you specify a <facelist> ? As you are quoting polyop.flipNormals() and $.flipNormals() you might be missing this operator? …
hiphopclown, just some thoughts: instead of converting to editbable poly you could copy/transfer the vertices to a temporary mesh. before attaching…
thank you for the explanation. will read the documentation … Georg
In the documentation for the Instancemgr interface there is this part of syntax: <&node array> I must admit: I never saw the & before …
Hi one way is this: create a string containing your customAttribute definition and add it to the object: — dummy values theKm=10 realKM=1…
loocas, as a custom modifier always extends a existing modifier you can access the original modifier’s gizmo with delegate.gizmo But this isn’t vis…
Hi, i think you are missing a ‘.’ in you add statement: $.modifiers[1] $modifiers[1] will most likely be undefined. Georg
Why have you changed ‘picked’ to ‘set’? There is no set event for materialbutton, at least in my reference. I see that this change updates the gui, …
ok. I remembered to read to HelpFile ( I need a postit note at my monitor for this !). And there it is: [left] [/left] [left] [/left] [left]Warning…
mrorganger, I must admit that I don’t know whats wrong. Apart from your code being incomplete, my reduced sample doesn’t work either. The texturemap…
Mr.Or, can you post your code? Georg
You can access the diffusemap with: delegate.diffuseMap If you add a mapbutton to you custom interface you can change the delegate map parameters. o…
You can replace the complete UI with replaceUI:true in a scripted material. If you want to use some parts of the default UI, you will have to double…
The polycounter is a nice script. What licence are these scripts that come with 3dsmax under? Can I change them to my needs?