myBox=box width:100 length:20 height:20 myBox.max-myBox.min rotate myBox (angleaxis 45 [0,1,1]) myBox.max-myBox.min myStoredTransform=myBox.tr…
you could temporary reset the rotationpart of the transform matrix of the object. read the min max values and restore the transformation … Georg
hello bnvm, as fort the selection of vertices in a specified area: I would try a volumeSelect modifier. Just move the gizmo to the desired center of…
Here is a version that checks if exposeTM is supported and uses the .worldBoundingBoxSize property. fn getSizeRot obj = ( rotObj=obj.rotation obj.r…
here is another idea: it is based on a customAttribute sample from PEN. If you can’t get the edit_Mesh-Modifier working you can make it the other way…
I understand what you want, but my approach using a scripted modifier is somewhat lost … something I discovered and maybe of interest: the “on creat…
well, I missed the solid part of the box. Light.’s function needs some linking between the original object and the box representation. I tried somet…
Hi Aearon, this is a different approach: plugin modifier toggleDisplayAsBox name:”Display as Box” classID:#(0x165fd123, 0x5b06b16) extends:EmptyM…
very cool indeed! I am back from short vacation and will read the links. Georg
prettyPixel, j_man, not returning to subobjectlevel=0 works in j_man’s example function. But in my script the deletion still doesn’t happen. I never…
this snippet creates a spline selects random segements and deletes them: ( sponge = SplineShape pos:[0,0,0] addnewspline sponge for i=1 to 10 do (…
hi, I am trying to delete random segements. But somehow it won’t work. After creating the sponge I collect random segments and try to delete them. …
deleting random segements is a good idea. having points connected to point with a given distance is not only a more “engineeric” approach, it will giv…
Hammer, I think I understand your approach. I allready had the idea of having the option for multiple strings inside the sponge-thing. Testing all ve…
You find this routines in PolyPaint.cpp in the SDK. Maybe this helps …