<smattering class=“dangerous”> The modifier stack and how modification are passed in it causes this. The spacewarp deformation are applied after…
hello mobeen, you could bake the geometry with Tools -> Snapshot, which would give you the mesh of the deformed object. Don’t forget to delete the…
f97ao, sending data via POST is done by the browser not by PHP. PHP recieves the data. So can build a local html file display it in the browser and ha…
I see – but I can’t help. Sorry. Georg
Wahooney, can you give an example of what you are trying to do? You could fetch the script, add your variables and put it back? This sounds very comp…
falchun, in my scenario there was no way to compute the orientation of the house, and the base splines where too detailed. Thats why I had to place t…
I did this with a ‘Simple Plugin’ – with all its drawbacks, like you have to install it on every machine. This is a early development stage: the simp…
prettyPixel, in this thread: Delauney triangulation is a link to a ‘plain text’ explanation: search for ‘delauney’. maybe it helps. Georg
cool script, simple idea – impressing result. It works with illustrate 5.3, too. I am missing, a disable function – and the callback stays in func…
ok! I thought you don’t like my singelton, I was searching weeks to get something like this running … and it would be ‘gooney’ if it wasn’t the thing …
It doesn’t? maybe I am wrong. It allows only one instance of a class (= struct). I found it usefull. But maybe it is the wrong name Georg
You could also adpot the singleton approach: fn SingletonRDG = ( struct SingletonGenerator ( myDummy, fn init = ( myDummy=dummy() …
here is something differnt with the blobmesh approach: ( struct Neuron ( theBlobMesh, theMainNode, theTendrils, fn calcSpherePoint theRad…
Thomas, finding a 3d procedural shader that creates neural-networks wouldn’t be less fun ? But I still at the scripting approach, too. Maybe somethi…
You could create a struct/or variable with the neverchanging parts of the matrix, if there are any. I read this thread with great enthusiasm. Georg