rdg
@rdg
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Joined: Feb 15, 2024
Topics: 29 / Replies: 388
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RE: Help with ease in/out calculations

sometimes they are also called: easing equotations. Georg

17 years ago
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RE: preventing errors inside a script controller

Hi Fernando, try()catch() is a very expensive way to solve this. You could use a customAttribute to store the radius. Georg

17 years ago
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RE: Locks move/rotate/scale

How To … Develop A Transform Lock Script Interesting: this is from the actual page: [ul] [li] [left]Open the Online Help[/li]> [/left] [li] [l…

17 years ago
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RE: Mathew3D.com releases Rotation scripts.

here everything works as expected – alt least the rolling sphere stuff. max9 + mzp is a book with seven seals – as they seem to have forgoten to add …

17 years ago
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RE: Mathew3D.com releases Rotation scripts.

I mean: Now I tried it with max8(English) and it didn’t work on a preanimated ball. Just the right order of steps produces the desired result … Georg

17 years ago
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RE: Mathew3D.com releases Rotation scripts.

But they say also: Don’t stay away from TFM – a order also known as RTFM The workflow is: Run the Script Animate the Ball As even the max9(engli…

17 years ago
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RE: Mathew3D.com releases Rotation scripts.

I just tried max9 english. Never use German versions! I got the suspicion that they even localised parts of the maxscript stuff. It is possible the m…

17 years ago
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RE: Mathew3D.com releases Rotation scripts.

thanks for sharing Mathew! Georg

17 years ago
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RE: Problems Cutting Geometry To Fit Polygon

Buddy, I hope that helps you. Didn’t know about this feature, yet. Thanks for explaining it. Georg

17 years ago
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RE: Problems Cutting Geometry To Fit Polygon

If the crossproducts are greater then 1.0 Sorry, the crossproduct(s) of what? Of the barycentric coordinate and … ? Please elaborate. Thanks. Geo…

17 years ago
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RE: Deriving direction vector from rotation keyframes

direction = cross rotationAxis [0, 1, 0] the cross product of the (normalised) rotationAxis and the up-vector gives you the direction. Georg

17 years ago
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RE: Deriving direction vector from rotation keyframes

Do you want to create a rollingball and instead of moving the ball and deriving its rotation, you want to rotate theball and calculate the position? …

17 years ago
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RE: Colour access in Scripted Plug-In?

thanks Eric! Since 2004 my sl compatiblity was getting better, too. Would be cool if somebody can recompile this. Though I don’t know if this would a…

17 years ago
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RE: Colour access in Scripted Plug-In?

I remember something like a RSL-compatible material – years ago. Something that let you use rsl code to build a material and render it with scanline? …

17 years ago
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RE: LightRigger BETA

cool! I’ll spread the word. Georg

17 years ago
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