“Currently the only way I know to check whether property X is duplicate of property Y is to set X have value Z and then check whether Y also has value…
To change the diffuse property of a material you have to assign a material first: theBox = box () abc = (color 100 100 100) abc.hue = 200 abc.saturat…
here is my ‘random multiSubColors tool’: This tool generates a MultiSubMaterial with a random colored standard material for every materialID of the s…
Or maybe just extending the multisub with one extra button and it is no multisub nomore But we could extend [Menu_179] – “Medit – Utilities” on in…
I had bad expirences with scripted materials. They don’t render with mental ray and you will have to install them on any render slave. MSG 0.0 err…
there is also a free ftp activeX: Haven’t tried it with MAX. Georg
Hello Lan, a simple and smart idea exists. I read about it in the forum: You need to create a cone object the size of your Camera FOV and depth. Ap…
There is a free plugin called ‘glue tool’: It projects complex splines to terrains. Georg
jan, search for “hacksaw tools” on scriptspot Georg
Hi nebille, ( callbacks.removescripts id:#printFrames txt = “print currenttime ” callbacks.addscript #preRenderFrame txt id:#printFrames txt = “cal…
then maybe you missed the ‘animatable:true’ in the parameter section? I just tried the sample in the reference: the “supamod” and it is animatable … …
nebille, there is a setKeyBrackets parameter for the spinner declaration. I guess you need this in your modifer script. Georg
yes, I would go the ‘pick assembly’ route. Sure you can have callbacks that watch selection changes and enable/disable your menues. Here is the rdg::…
glad you liked it 1: I am not sure what you mean, but I would do it that way. I sounds very ‘unresponsive’ to me. 2: The customAttributes for the ‘…
Jan, there are examples for scripted Simple Object-Plugins in the Maxscript Reference. Just do a search for ‘Developing Scripted Plug-ins’. Scripted …