Raytracer05
@raytracer05
New Member
Joined: Feb 15, 2024
Topics: 9 / Replies: 177
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RE: class of different materials

Have you tried selecting an object in your scene that has an Autodesk_Material with an Autodesk_Map and typing into the listener? show $.material.Gen…

13 years ago
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RE: deleting references to texmaps in maxscript

I was a bit short of time yesterday but I’ve had another look at this again this morning and I get the same behaviour when deleting maps from a fallof…

13 years ago
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RE: deleting references to texmaps in maxscript

Sorry, I see what you mean now about the subtexture remaining visible. I’m not sure it’s possible to delete it using maxscript unless it is selected i…

13 years ago
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RE: deleting references to texmaps in maxscript

Try: compmap.layers.delete 5 (If 5 is the layer you want to delete.)

13 years ago
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RE: Vray Frame Buffer

Are you sure both PCs have the same version of VRay? I thought access to the VFB was added quite recently. According to the vray changelog it should …

13 years ago
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RE: textureMap (color by speed)

JokerMartini: This would be super useful for people blending between materials based on movement. Just tie it to a blend material. Could possibly th…

13 years ago
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RE: textureMap (color by speed)

Well there is a very big difference in this small scene. Thanks for posting this, I read it over the weekend but without access to Max I couldn’t tes…

13 years ago
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RE: textureMap (color by speed)

Thanks for pointing that out, I guess that’s why it would only render in MR. I was a bit uneasy about using the map but I’d had the idea of a float_s…

13 years ago
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RE: textureMap (color by speed)

Yes thanks Denis, that’s very informative and a much more elegant solution for getting the node’s speed using addVectorNode. You’re right about not n…

13 years ago
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RE: textureMap (color by speed)

Thanks, mine’s very crude though, no error checking and there’s nothing to stopping the rgb values being greater than 1. Hope some of it helps anyway.

13 years ago
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RE: textureMap (color by speed)

I was over-complicating things with the Conversion_Float_To_Color map. Just add a point3_script controller to the diffuse colour. ( $.material = sta…

13 years ago
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RE: textureMap (color by speed)

Just tried it and it works! At bit crude but… ( $.material = standard() $.material.diffuseMap = Conversion_Float_To_Color() objSpeed = float_scrip…

13 years ago
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RE: textureMap (color by speed)

There is already textureMap Conversion_Float_To_Color. You could try putting this into the diffuse slot of a standard material and use a float_script …

13 years ago
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RE: How to exit a script early if condition is true..?

If you have a lot of conditions you want to test have a look for case in the help. It works a bit like else if but is a bit neater. case classOf obj …

13 years ago
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RE: Is getPoint in curveControl Broken?

denisT: sure: p = <ccCurve>.points[<index>] <ccCurve>.points[<index>] = p Thanks, better than deletePoint and i…

13 years ago
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