I think this thread explains why it isn’t working as you expect it to: You’re not loading the .tifs with local myBitmap = Bitmaptexture fileName:myT…
Ok, if anyone else has a similar problem I’ve found an alternative to #ModPanelSubObjectLevelChanged. I’m using NodeEventCallback subobjectSelectionCh…
No you’re right, Mental Ray isn’t supported. Like I said in my original post, if your were developing a tool for your own use (and not rendering with…
@stigatle If your tool is just for personal use you could use a BerconGradient. I think it can do everything a falloff map can do and more. Dan
Then i was thinking about a tool with a simple UI where we could pick a list of objects on the scene and the script will sequence that objects hiding …