rAndall
@randall
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Joined: Feb 15, 2024
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RE: Accessing Biped IK object on limbs
Convergent evolution comes into play yet again, very cool. Yea, my tool pretty much does all of that in a predetermined manner so the animator doesn’t…
12 years ago
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RE: Accessing Biped IK object on limbs
This sounds very similar to a process I just posted about, in which we use biped for character animation. 3dsmax Animation Referencing and Scene Build…
12 years ago
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RE: (Rhetorical question) is it possible to define structure inside structure
Yes, you can. struct info_struct ( struct obj_info(obj_name, obj_transform) new_var = “Variable” fn get_info obj = ( obj_data =…
13 years ago
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RE: Getting a list of scene bitmap paths
I still prefer to use the asset tracking commands as they are faster and will always find all file references. Then you can just filter out the files …
13 years ago
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