RajDarge
@rajdarge
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 18
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RE: dotNet.addEventHandler

I think it might be Vray or Phoenix FD that is registering it as they are the only plugins that I have installed as yet… I will take your advice and u…

7 years ago
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RE: dotNet.addEventHandler

I saw the documentation for the update, not seeing anything about event handlers? I thought that when an event triggered it automtically parsed sender…

7 years ago
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RE: dotNet.addEventHandler

I did finally work out the correct syntax. But I am trying to use the Sender and eventArgs discussed in the addeventhandler documention Why are both S…

7 years ago
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RE: dotNet.addEventHandler

Thanks for that solution, it does work :), and I can adapt it to my needs. It feels like a little bit of a hack – everywhere I use the execute functio…

7 years ago
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RE: dotNet.addEventHandler

Thanks for responding, and great to hear from you after so many years. Thanks also for fixing my mockup of code such that it actually works. my code t…

7 years ago
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Replies: 12
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RE: ScriptedManipulator Plugin – transform.

Still having problems with this. I rewrote the script to expose the transformMatrix I am using to position the circle. I have used a scripted transfor…

8 years ago
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RE: ScriptedManipulator Plugin – transform.

if you want to use this type, the manipulation of another node will be just a ‘binding’ their transforms (wire, script, transform events, ect.) This…

8 years ago
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RE: ScriptedManipulator Plugin – transform.

I’m not sure there is a solution to this problem. If you remove the comment marks “–” off that line I have commented out –this.AttachedLight = targe…

8 years ago
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RE: ScriptedManipulator Plugin – transform.

Ok here you go: This is a driver I was working on to expand into a plugin: It should work with lights. plugin simpleManipulator moveLight Name: “Move…

8 years ago
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Replies: 6
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RE: Attaching an object to to target point.

Ok small spanner in my works: what if the camera is not being used in a viewport?

8 years ago
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