rafoarc
@rafoarc
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Joined: Feb 15, 2024
Topics: 12 / Replies: 27
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RE: meshop inside script operator

this should do (first make sure that $Object002 is a mesh): on ChannelsUsed pCont do ( pCont.useTime = true pCont.useSpeed = true pCont.usePosi…

9 years ago
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RE: Get edges by vertex

thanks, you are a savior. I was looking at the wrong place!

9 years ago
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Replies: 2
Views: 18
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RE: getting newly added vertex

Oh… I see now. I assumed that whenever a face is tessellated all new vertices in relation to that face are added in the end of the vertex list, then t…

9 years ago
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RE: getting newly added vertex

mmm, that is working perfectly… I don’t understand the ‘verts = #{p.numverts-faces.numberset+1…p.numverts}’ part, but it is too late here, I have to t…

9 years ago
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RE: getting newly added vertex

so… these processes work fine for tessellateBy = 1, but if tessellateBy = 0 then I have some problems if I don’t want to tessellate all the faces (in …

9 years ago
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RE: getting newly added vertex

Thanks again guys. Your scripts are great. Starting the count from the last face instead of the first is a great idea, simple when you know it, but I …

9 years ago
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RE: getting newly added vertex

Thank you for the answers guys. I am afraid that I gave up with the tessellate options, it is a mesh trying to figure out the renumbering. It seems li…

9 years ago
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RE: getting newly added vertex

So, it looks line the 4 new vertices are added in the end of the vertex numbering, with the center vertex last. So I try the following: nfaces = myOb…

9 years ago
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Replies: 18
Views: 35
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RE: access weight from meshsmooth modifier

ok, i think i was too fast posting this. i am able to control the weight thought max script with this one: [left]polyop.setNumVDataChannels <Poly…

13 years ago
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Replies: 1
Views: 11
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RE: script controller 'update'

thanks matt. yes, I guess that something like that will work, if I have my mesh animated. however, i don’t have animation, i just want to be able to m…

13 years ago
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Replies: 2
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RE: detach splines to objects

will try that. thanks!

13 years ago
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