this should do (first make sure that $Object002 is a mesh): on ChannelsUsed pCont do ( pCont.useTime = true pCont.useSpeed = true pCont.usePosi…
thanks, you are a savior. I was looking at the wrong place!
Oh… I see now. I assumed that whenever a face is tessellated all new vertices in relation to that face are added in the end of the vertex list, then t…
mmm, that is working perfectly… I don’t understand the ‘verts = #{p.numverts-faces.numberset+1…p.numverts}’ part, but it is too late here, I have to t…
so… these processes work fine for tessellateBy = 1, but if tessellateBy = 0 then I have some problems if I don’t want to tessellate all the faces (in …
Thanks again guys. Your scripts are great. Starting the count from the last face instead of the first is a great idea, simple when you know it, but I …
Thank you for the answers guys. I am afraid that I gave up with the tessellate options, it is a mesh trying to figure out the renumbering. It seems li…
So, it looks line the 4 new vertices are added in the end of the vertex numbering, with the center vertex last. So I try the following: nfaces = myOb…
ok, i think i was too fast posting this. i am able to control the weight thought max script with this one: [left]polyop.setNumVDataChannels <Poly…
thanks matt. yes, I guess that something like that will work, if I have my mesh animated. however, i don’t have animation, i just want to be able to m…
will try that. thanks!