I have just created a kind of ‘shape merge’ function create a plane named Plane01 convert it to poly create a circle named Circle01 adjust…
After reflexion, it seems that It is not necessary to calculate the intersection with surface. The tool polyOp.cutFace seems already to do it. polyOp…
If you start from an outline, that seems feasible. You transform your outline into a series of vertices. In the right order of course. You calculate t…
The zero is nothing, but the zero makes the difference. It’s the same with the size EDIT: nice function bobo
That’s nothing. Apparently nobody is interested by the zero.
hey guys, where is the zero of Vray_01 ? fn getFormatedString n nMax = ( nString=n as string dif=nMax-nString.count if dif>0 do ( addString=…
I will be curious to know what you do if your points are those. [0,0,0] and [1,1,1] How do you find the famous plane that contains both and is vertica…
You want to say the plan defined by the normal of the vector that passes by the first and last point ? The only thing to make is to define a quad bas…
I am rewriting my routines to access to the unwrap_uvw modifier… I am going to take advantage of it to include a function which selects shared vertice…
To select shared vertices, You should : 1- select TV vertices(=1) associated to the specified vertex. 2- select the vertices(=2) associed of these TV…
I work at present on the method of Delauney. For the moment I encounter problems during the reconstruction of long concave faces. Wahooney: [l…
Not exactly, but the points are all on a sphere. They are at the same distance that the center of the sphere. Maybe you see where I go
hey thanks guys ! I read only now your 3 answers. antrent: I don’t think you have much chance of a ‘clean’ result. That is the problem whic…
Thanks for the script Are you trying to model mathematical functions ? This could be useful: GeoGebra.