No problem Thomas. I think that you created multiple outlines yesterday. The routine supports only a single outline at the same time. Otherwise the re…
Hi Thomas I’m interested. For the script which I write, I need a function which always gives the right selection. Especially not the inverse selectio…
Here is a simplified version of the function getOutlineFaces. Nevertheless the outline must be without error if not nothing will be selected… Light, …
Hi all I removed the bugs of the script. I think that now it works in every case. Even if there is only a single polygon! Thank you for your ideas a…
I tested the same examples as on your video without encountering problems. When we select edges, we often select edges behind the object. We do not se…
Unfortunately the conversion into an array is slower. Oh That does not have any importance. Light.: I have tried your code in a few cases but …
The last challenge : how to correct this error.
I am delighted that my idea was able to help you. Here is my version. If You know a means to optimize it, please let me know. fn getFirstItem theB…
Thank you for the answers ! I have a new idea: 1- Initially we select a face randomly. The face 1 for example. 2- We collect all the adjacent faces …
We can find the faces of the outline. It is easy : something like this: polyOp.getFacesUsingEdges $ outlineEdges But this collect the faces inside an…
Interesting method based on the distance. I think this kind of method has a problem: what does it occur if the form is concave ? Maybe It exists meth…
ME3D: This is still very manual in my opinion when you look at a terrain with 300 plus buildings. ME3D: If the number of buldings is the problem,…
I am surprised. I am happy :o) yes nice trick I am also interested by the cutting of a form on the surface of a poly. (for other reasons) The boole…
Here a version which removes the inelegant edges. fn cutOutline obj posArray projVector = ( outlineEdges=#{} if posArray.count>1 do ( badNewE…