Ok I see. Thank you again.
I tested this new function “breakMapfaces” in several cases and that seems correct. I did not encounter any problem. let me know if there are problems…
I just found a second solution to break a face selection : I use the instruction “copy” and I paste the result in the same object. That seems to deta…
I programmed a function “breakMapfaces” which does work the interface closed. It is really restricting and inelegant to open the interface, and also s…
That is a known “problem”. The maxscript reference says: <void>breakSelected() Presses the Break Selected button in the edit floater. Here is …
For me your function is perfect now. I will use it soon in a real use. Then I could say you more about it… Thank you very much Joshua.
Oh. I just found the solution: It’s linked to the 2 dot values. If the second dot is equal at zero then the vector is parallel. If the first dot is al…
Hello Joshua Is there a mean to discover if the vector is parallel to the plane directly in the mathematical function ? The function could return the…
Fantastic, that’s exactly the answer I was hoping. And your comments help me to understand how that does work. Many thanks again !
Here is a “simplified” version under the form of a simple function. fn getFirstItem theBitArray = (for i in theBitArray do return i) fn getSizeUVW o…
Ah ok. The script which I wrote operates on the entire mapfaces, not a selection. I believe that there are just one line to change I will make a fun…
I’m not sure to understand the problem. Can you give more details about the context of usage ? Don’t forget the unwrap function est very depedent of …
Maybe this thread responds to your question ? CGTalk Normalize UV clusters??? | mandel | CGSociety Forums Does any one …