prettyPixel
@prettypixel
New Member
Joined: Feb 14, 2024
Topics: 29 / Replies: 249
Reply
RE: Polygons and triangulation

I could compare each point of the poly with each point of the mesh, and to find the faces. I hope that there is another means…

20 years ago
Forum
Reply
RE: Polygons and triangulation

Currently It exist an instruction fo set the triangluation in a poly face : polyOp.setDiagonal If It exist an instruction to set the triangulation th…

20 years ago
Forum
Topic
Forum
Replies: 6
Views: 52
Reply
RE: Check if in editpoly/uvwmap modifier?

If you want to check if the modifier is an unwrap: obj=selection[1] mp=modPanel.getCurrentObject() if mp!=undefined do ( if classof mp==Unwrap_UVW d…

20 years ago
Forum
Reply
RE: unwrap uvw reorders mesh components?

It is not a direct answer to your question but: An another experience about the unwrap is that what occurs inside the modifier is not true outside thi…

20 years ago
Forum
Reply
RE: How to get mesh vert from map vert?

The inverse is also possible: -create a plane with 16 faces -apply an UVW map, use the FACE mode -collapse to poly -add an unwrap -weld the mapVertic…

20 years ago
Forum
Reply
RE: How to get mesh vert from map vert?

Because I don’t know how much map faces include this map vertex * AND * because It is possible that there is more of one mesh vertex by map vertex. …

20 years ago
Forum
Reply
RE: How to get mesh vert from map vert?

Here is the method in script theObj=selection[1] theMapChannel=1 mapVertToFind=3 — cerate an array to store vertices theVerts=#{} — search the face…

20 years ago
Forum
Reply
RE: How to get mesh vert from map vert?

and this algo ? 1. Take the index of the mapvert. 2. Find out which mapFaces reference the index of this mapVert + Note the number of the mapVert (1s…

20 years ago
Forum
Reply
RE: How to get mesh vert from map vert?

The best way to do what you need is to create an link array between mapVertices and geomVertices. Could you print here the data of your object by usi…

20 years ago
Forum
Reply
RE: multi objects unwrap 2.0

I also look for people who have an older versions of 3dsmax like 3dsmax 5 or 6.

20 years ago
Forum
Reply
RE: multi objects unwrap 2.0

Hi Stuh Thanks for your reply. Your idea seems very similar to the pack function without normalize clusters and the spacing set to 0, isn’t ?

20 years ago
Forum
Topic
Forum
Replies: 3
Views: 41
Reply
RE: Is it neccessary to define a variable as local if …

hey thanks a lot for this explanations. It is interesting for me because I believed that variables inside a function had no influence on the global s…

20 years ago
Forum
Reply
RE: Is it neccessary to define a variable as local if …

After your first answer, I wrote a little test: fn myFunction = ( local x x=111 y=222 z=333 format “inside fn : x=% y=% z=% ” x y z ) x=1…

20 years ago
Forum
Page 6 / 19