I could compare each point of the poly with each point of the mesh, and to find the faces. I hope that there is another means…
Currently It exist an instruction fo set the triangluation in a poly face : polyOp.setDiagonal If It exist an instruction to set the triangulation th…
If you want to check if the modifier is an unwrap: obj=selection[1] mp=modPanel.getCurrentObject() if mp!=undefined do ( if classof mp==Unwrap_UVW d…
It is not a direct answer to your question but: An another experience about the unwrap is that what occurs inside the modifier is not true outside thi…
The inverse is also possible: -create a plane with 16 faces -apply an UVW map, use the FACE mode -collapse to poly -add an unwrap -weld the mapVertic…
Because I don’t know how much map faces include this map vertex * AND * because It is possible that there is more of one mesh vertex by map vertex. …
Here is the method in script theObj=selection[1] theMapChannel=1 mapVertToFind=3 — cerate an array to store vertices theVerts=#{} — search the face…
and this algo ? 1. Take the index of the mapvert. 2. Find out which mapFaces reference the index of this mapVert + Note the number of the mapVert (1s…
The best way to do what you need is to create an link array between mapVertices and geomVertices. Could you print here the data of your object by usi…
I also look for people who have an older versions of 3dsmax like 3dsmax 5 or 6.
Hi Stuh Thanks for your reply. Your idea seems very similar to the pack function without normalize clusters and the spacing set to 0, isn’t ?
hey thanks a lot for this explanations. It is interesting for me because I believed that variables inside a function had no influence on the global s…
After your first answer, I wrote a little test: fn myFunction = ( local x x=111 y=222 z=333 format “inside fn : x=% y=% z=% ” x y z ) x=1…