It’s done! the script is on scriptspot now. If you already use this script I recommend you to download the last version… Now, the script is the same …
Here is the new version that allow to edit the primitive objects also. max 6: max 7: As for the speed, if somebody have an idea… here is my speed…
It’s true, the script works only with this kind of objects: Editable_Poly Editable_Mesh If you want use a primitive place a Edit_Poly (or Edit_Mes…
dejawolf: hey thanks a lot this is gonna be very useful! Inform me if you find errors… I would put it on scriptspot later
I have written a short maxscript that allow to edit UV’s of several objects at the same time. It’s pretty simple: 1- Select the objects you want unw…
sorry I have forgotten a question: are your UVs all between 0 and 1?
I completely agree, the UVWs are the pain of the modelers existence … at least in the video game because of the technical constraints. Perhaps there…
Why is it so important to work on several objects at the same time? If you want to see all your uv at the same time, you can attach them together in o…
Tak Tak: Max says –Incompatible types: 100, and undefined because Orientation_Weight_0 is… undefined assign a value to Orientation_Weight_0 befo…
Hello shibu, I’m not sure about what do you wish : do you want that your plane looks at the center of the triangle ? or do you want that your plane l…
Jhotun: thanks for your answer… maybe i should learn some maxscript to do such kind of things… i´ll keep on searching. yes try it, it’s easy and…
Jhotun: Hi there I do not know if this is easy or not, i´m not a maxscripter, so sorry if this is a dumb question. I use a lot snaps to edges which…
ThE_JacO gives very interesting explanations in this thread onto some software which already make it, as XSI (post #6) CGTalk …
Thank you very much for this function and your help ! I see that there is a relation of the order of MapVert/Vert in the same face(*). It is going to…