prettyPixel
@prettypixel
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Joined: Feb 14, 2024
Topics: 29 / Replies: 249
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RE: unwrap multiple objects

Again some errors removed in the last version when you don’t use basic Editable_Mesh/Editable_Poly objects on other channel than the channel 1. I REAL…

21 years ago
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RE: unwrap multiple objects

little update. I have added a function “copy channel” in the interface: for a new channel use the channel n And I have removed an error when you edit…

21 years ago
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RE: supersampling materials

namoi: can i write this : standardmaterial: (if classof mat.MAPS == Bitmaptexture do mat.MAPS.filtering = 1) I don’t believe.That is a bit more c…

21 years ago
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RE: supersampling materials

Never use the default mode in this case. It is too dangerous, It’s certainly the source of the error. And the recursive function receive already selec…

21 years ago
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RE: supersampling materials

namoi: i don’t know how to create a window like you did in your post to display script It’s pretty simple :o) You have just to select your code a…

21 years ago
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RE: supersampling materials

No offense, but your code is unreadable :o) Add spaces help to understand a code and It does not slow down the program… The solution is to use an rec…

21 years ago
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RE: supersampling materials

namoi: sel = selection for i in sel [B]where i iskindof geometry[/B] do (….) The solution is not far. But the class and the order of the argum…

21 years ago
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RE: supersampling materials

The global setting is active by default. I presume It is the source of the error? boxmaterial.samplerUseGlobal = false boxmaterial.samplerEnable = tr…

21 years ago
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RE: Map Channel Help

Yes I know the problem. But by changing the size of yours Uvs before, it is not a problem. You can use the real size of the object or more easy: by mu…

21 years ago
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RE: Map Channel Help

here is probably what you are tring to make fromChannel=1 toChannel=3 max modify mode sel=for obj in selection where validModifier obj (Unwrap_UVW (…

21 years ago
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RE: Map Channel Help

The unwrap modifier is a bit temperamental. When I use it -and to avoid the bugs- I put max alway in modify mode max modify mode Another really stan…

21 years ago
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RE: the best way to open a rollout floater windows

Fantastic ! Many thanks for this answer very useful. Really excellent. I followed the examples and now I understand importance of the order to remo…

21 years ago
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RE: mapVertices… again (or never again?)

If anybody interested (and I know at least one person in this case), here is a new version that support also mesh objects. utility printMapVertices “…

21 years ago
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RE: mapVertices… again (or never again?)

Here is a way to simplify this and especially of making it faster. Indeed, every time I use the function “getVertsUsingMapVert”, all the faces are ins…

21 years ago
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