Again some errors removed in the last version when you don’t use basic Editable_Mesh/Editable_Poly objects on other channel than the channel 1. I REAL…
little update. I have added a function “copy channel” in the interface: for a new channel use the channel n And I have removed an error when you edit…
namoi: can i write this : standardmaterial: (if classof mat.MAPS == Bitmaptexture do mat.MAPS.filtering = 1) I don’t believe.That is a bit more c…
Never use the default mode in this case. It is too dangerous, It’s certainly the source of the error. And the recursive function receive already selec…
namoi: i don’t know how to create a window like you did in your post to display script It’s pretty simple :o) You have just to select your code a…
No offense, but your code is unreadable :o) Add spaces help to understand a code and It does not slow down the program… The solution is to use an rec…
namoi: sel = selection for i in sel [B]where i iskindof geometry[/B] do (….) The solution is not far. But the class and the order of the argum…
The global setting is active by default. I presume It is the source of the error? boxmaterial.samplerUseGlobal = false boxmaterial.samplerEnable = tr…
Yes I know the problem. But by changing the size of yours Uvs before, it is not a problem. You can use the real size of the object or more easy: by mu…
here is probably what you are tring to make fromChannel=1 toChannel=3 max modify mode sel=for obj in selection where validModifier obj (Unwrap_UVW (…
The unwrap modifier is a bit temperamental. When I use it -and to avoid the bugs- I put max alway in modify mode max modify mode Another really stan…
Fantastic ! Many thanks for this answer very useful. Really excellent. I followed the examples and now I understand importance of the order to remo…
If anybody interested (and I know at least one person in this case), here is a new version that support also mesh objects. utility printMapVertices “…
Here is a way to simplify this and especially of making it faster. Indeed, every time I use the function “getVertsUsingMapVert”, all the faces are ins…