Dave_Hingley: Also whats the difference between quat and angle axis? the syntax and structure is exaxctly the same cheers That is almost simila…
I am also beginner with matrix, but I think I can answer you all the same. 3dsmax use 4×3 3D transformation matrix object… (or 3×4 According to the ag…
I’m also interested in this problem ! I have never understood that is “the space of the window”. That does not seem to be the UV space… Here is an ex…
you could transform the positions of selected vertices(faces) one by one by using a matrix transform. fn rotateTransform coord offsetT quatT = ( coor…
If you want to create a new primitive as a box, there are some examples for it: (That鈥檚 for a box but but the principle remain the same.) in the help…
That’s a bit strange that showproperties $.modifiers[1] don’t return the “.angle” property like in the help file… That’s maybe better to use the prope…
where do you find bendAngle and boxHeight ? normally they are not in the documentation… Are you trying to create your own commands ? :drool:
(sorry duplicated post… here is a way to delete a post ?)
I read in the documentation that we cannot change an object in the #postRenderFrame callback… But intrigued by this problem, I looked for a function w…
Unfortunally, I think there are no collision detection methods in maxscript (?). and to code it yourself is probably pretty difficult… But I have alr…
Here is a routine that compute the intersection between a plane and a line. fn planeVectorIntersection planeVert planeNormal projPoint projVector= (…
Fantastic! Your code is 100 times more simple than mine! It’s very elegant. I learn today the ‘*’ operator for bitarray because of your help. Thank …
Sorry, I believe that I confuse the programming terms. I wanted to find the outline of the selection (for me it’s the open edges) but Thanks to your r…