prettyPixel
@prettypixel
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Joined: Feb 14, 2024
Topics: 29 / Replies: 249
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RE: Rotation matricies

Dave_Hingley: Also whats the difference between quat and angle axis? the syntax and structure is exaxctly the same cheers That is almost simila…

21 years ago
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RE: Rotation matricies

I am also beginner with matrix, but I think I can answer you all the same. 3dsmax use 4×3 3D transformation matrix object… (or 3×4 According to the ag…

21 years ago
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RE: Unwrap Mod – How to rotate or scale based on UV coordinate

I’m also interested in this problem ! I have never understood that is “the space of the window”. That does not seem to be the UV space… Here is an ex…

21 years ago
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RE: How to rotate selected sub object only?

you could transform the positions of selected vertices(faces) one by one by using a matrix transform. fn rotateTransform coord offsetT quatT = ( coor…

21 years ago
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RE: Help!!!How to create a box by script???

If you want to create a new primitive as a box, there are some examples for it: (That鈥檚 for a box but but the principle remain the same.) in the help…

21 years ago
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RE: why I can have bendAngle and can't have boxHeight?

That’s a bit strange that showproperties $.modifiers[1] don’t return the “.angle” property like in the help file… That’s maybe better to use the prope…

21 years ago
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RE: why I can have bendAngle and can't have boxHeight?

where do you find bendAngle and boxHeight ? normally they are not in the documentation… Are you trying to create your own commands ? :drool:

21 years ago
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RE: Script for material changes

(sorry duplicated post… here is a way to delete a post ?)

21 years ago
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RE: Script for material changes

I read in the documentation that we cannot change an object in the #postRenderFrame callback… But intrigued by this problem, I looked for a function w…

21 years ago
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RE: maxscript to automate some borring processes

Unfortunally, I think there are no collision detection methods in maxscript (?). and to code it yourself is probably pretty difficult… But I have alr…

21 years ago
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RE: use maxscript ,how to align vertex to face

Here is a routine that compute the intersection between a plane and a line. fn planeVectorIntersection planeVert planeNormal projPoint projVector= (…

21 years ago
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RE: open edges of an face selection

Fantastic! Your code is 100 times more simple than mine! It’s very elegant. I learn today the ‘*’ operator for bitarray because of your help. Thank …

21 years ago
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RE: open edges of an face selection

Sorry, I believe that I confuse the programming terms. I wanted to find the outline of the selection (for me it’s the open edges) but Thanks to your r…

21 years ago
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