It’s time to download the last version of the script There are some improvements. I added the gravity. There are structures to make plants. All param…
Hi all I modified the program so that it supports the 3D. There are interesting results, but it is difficult to find the good angles to create regula…
rdg: Your solution is pretty artfull rotMyBox=myBox.rotation myBox.rotation=quat 0 0 1 0 myBox.max-myBox.min –> return [100,20,20] myBox.rotatio…
I do not know if that can be useful for you but here is an another version of the script which avoids converting the objects into poly. It is better t…
Aearon, It doesn’t seem to have an access to the mesh in modifier Edit_Mesh. But It works if you use an Edit_Poly for o in selection do ( objSize =…
Hi stuh505, and Hi all I have an initialisation problem too. Here is my script: struct listIter ( list, pos=0, fn get = list[pos], fn advance =…
Thank you again for all explanations. That will enable me to develop the file reader. When I would be a bit more advanced I will be back
This script does what you request. macroscript normalizeUVWMacro category:”UVWtoolBox” buttonText:”normalizeUVW” toolTip:”normalizeUVW” ( global n…
Here is a screenshot
Interesting thread I am also interested by the creation of structures, particularly the structures in honeycomb. One moment ago, I had written a scr…
It’s probably an update problem. If you don’t return in subobjectlevel=0, the obliteration occurs. I’m not familiar with the Splines.
Here is a modified version of bobo script. His name is OffsetVertsByEdge2 and you will find it in the same category (Bobo’s Polytools). I hope it does…
In a case like that one, it would not be easier to modify original script ? … Instead of to calculate the vector the vector based on the edge which c…
There are one line of code to add. global thePairsArray=#() after the line global OffsetVertsByEdges I tested it. I like this tool