prettyPixel
@prettypixel
New Member
Joined: Feb 14, 2024
Topics: 29 / Replies: 249
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RE: Geometrical calculations : points, lines, planes : intersections, distances, angles

I had another idea. If the point is inside the volume, you can trace a ray to any direction and you intersect a face. You compare the 2 vectors (your …

19 years ago
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RE: Geometrical calculations : points, lines, planes : intersections, distances, angles

I don’t have the complete solution but some ideas: First try a fast test : find if the point is completely outside the volume by using the distance. …

19 years ago
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RE: how to unwrap_uvw save and load by script .

Effectively if you change the channel of a modifier unwrap_uvw the changes are lost. The principle is always to have 1 modifier unwrap by channel used…

19 years ago
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RE: Read UV outside of 100+ range?

Gibbz, 99 map channels! Isn’t that sufficient for you hummm?

19 years ago
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RE: Read UV outside of 100+ range?

Sorry I confused the order of the indexMapVerts and the indexMapChannel in the command polyOp.getMapVert ( I thought that you want to read mapVertice …

19 years ago
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RE: Read UV outside of 100+ range?

I think that you have only 99 mapvertices in the base object and You want to access the other mapverts stored in the stack by map channel info. You sh…

19 years ago
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RE: Scale Selected polys Editable poly?

To my opinion yes: The center is calculated from vertices. obj=selection[1] currentFaces=polyOp.getFaceSelection obj currentVerts=polyOp.getVertsUsin…

19 years ago
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RE: Scale Selected polys Editable poly?

Hi gibbz Indeed to scale faces in maxscript you have to scale the vertices of this faces here is an example: obj=selection[1] currentFaces=#{1..4} -…

19 years ago
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RE: morphMap – automatic unwrap uvw

Hi all, The new version of ‘morphMap’ is available on scriptspot. the main changes are: now you can select several objects at the same time or yo…

19 years ago
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RE: morphMap – automatic unwrap uvw

Hi Rivendale I presume that you work with the “convert to polys” checked, isn’t ? I have modified the behavior of the script in this case. Now It w…

19 years ago
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RE: morphMap – automatic unwrap uvw

Yes, You are right. To make the changes interactive would be a great idea… I do not have time for the moment because it is an important modification …

19 years ago
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RE: morphMap – automatic unwrap uvw

Hi su37 very strange… You seem to be alone to have this problem. I remove the symbol ” ° ” after each button of rotation. I presume that is the sour…

19 years ago
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RE: morphMap – automatic unwrap uvw

I am delighted to see that the program is useful for so many people. I had the idea of it when I worked on landscapes for the video game. It was conc…

19 years ago
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RE: morphMap – automatic unwrap uvw

Download the script again and you will have the version 0.23b with an usable undo ==> scriptspot (lastest scripts)

19 years ago
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RE: morphMap – automatic unwrap uvw

good idea, im going to modify that.

19 years ago
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