prenex
@prenex
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Joined: Feb 15, 2024
Topics: 3 / Replies: 17
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RE: Maxscript or C++: is last event in undo queue an import event?

Ah… never mind… as I asked it, finally found the solution: setSaveRequiredFlag getSaveRequiredFlag ^^I see it exists on both sides. All I do is that…

4 years ago
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RE: Maxscript or C++: is last event in undo queue an import event?

Hi everyone! I am working on a maxscript integration where you can browse our object catalog right in 3dsmax and edit / save them to server and stuff…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

I have the same issue with 403 error many times… annoying… Just for clarity for any future readers, this is what my code became to be – might be usefu…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

Ah, yes… So wide is the API that it is hard to find the good path to things, but thank you! This is likely an even better in that sense that the code…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

But then how to find out what are the possible channel numbers for a material? I have hard time finding that out then This is how DoesMaterialUseCha…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

Here: forums.autodesk.com – 17 Oct 17 Getting parameters and maps of Physical Material Hello everyone, I need to get t…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

prenex: subMesh.setMapSupport(channelNo, isChannelInRealUse); TL;DR: How to know what (channelNo) indices are possible for my subMesh.setMa…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

Ok and a “real” question: How to know what “mapping channels” a material like these use and what did not? I use this for standard materials for examp…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

Hi! Finally got permission to work on this (was rescheduled to something else before). I get the fields, names, id’s and I also generated the “types…

4 years ago
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RE: Access PBR / Physical materials – maybe getting an IGameMaterial from an Mtl somehow? (MaxSDK)

Thanks! Also thanks for showing the method to get the various parameters, which is handy for the future. If I see it right, this is the “Physical” m…

4 years ago
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RE: MaxSDK GUP plugin linker errors

As a workaround I just removed the “MultiThreadedDLL” settings for the unit tests, because maxsdk is not included in the tests anyways (just mocking p…

4 years ago
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RE: MaxSDK GUP plugin linker errors

actually now the build fails for unit tests: 2>linker_includes.obj : error LNK2019: unresolved external symbol __imp__invalid_parameter referenced…

4 years ago
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RE: MaxSDK GUP plugin linker errors

In other worlds you need to add this line – without clicking: <RuntimeLibrary Condition=”‘$(Configuration)|$(Platform)’==’Debug|x64′”>MultiThre…

4 years ago
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