Ah… never mind… as I asked it, finally found the solution: setSaveRequiredFlag getSaveRequiredFlag ^^I see it exists on both sides. All I do is that…
Hi everyone! I am working on a maxscript integration where you can browse our object catalog right in 3dsmax and edit / save them to server and stuff…
I have the same issue with 403 error many times… annoying… Just for clarity for any future readers, this is what my code became to be – might be usefu…
Ah, yes… So wide is the API that it is hard to find the good path to things, but thank you! This is likely an even better in that sense that the code…
But then how to find out what are the possible channel numbers for a material? I have hard time finding that out then This is how DoesMaterialUseCha…
Here: forums.autodesk.com – 17 Oct 17 Getting parameters and maps of Physical Material Hello everyone, I need to get t…
prenex: subMesh.setMapSupport(channelNo, isChannelInRealUse); TL;DR: How to know what (channelNo) indices are possible for my subMesh.setMa…
Ok and a “real” question: How to know what “mapping channels” a material like these use and what did not? I use this for standard materials for examp…
Hi! Finally got permission to work on this (was rescheduled to something else before). I get the fields, names, id’s and I also generated the “types…
Thanks! Also thanks for showing the method to get the various parameters, which is handy for the future. If I see it right, this is the “Physical” m…
As a workaround I just removed the “MultiThreadedDLL” settings for the unit tests, because maxsdk is not included in the tests anyways (just mocking p…
actually now the build fails for unit tests: 2>linker_includes.obj : error LNK2019: unresolved external symbol __imp__invalid_parameter referenced…
In other worlds you need to add this line – without clicking: <RuntimeLibrary Condition=”‘$(Configuration)|$(Platform)’==’Debug|x64′”>MultiThre…