For the purpose of this discussion, the Form or Window, do not need to interact at all with Max. It could even be an external .EXE. This discussion i…
denisT: You can’t create a form or window in MAX main thread and just show the form in another. Also the “SpashScreen” in case of another thread can…
It runs well on my end, but yes, I don’t think it is very safe to do that. “colorman.repaintUI #repaintAll” seems to crash Max in some versions. But…
Here is a MXS Rollout running in a separated thread. You can do the same in .Net with a Form or a Window and use any technique you want to animate th…
Since the UI Thread might be locked while you initialize your script, you’ll probably need to handle either the animation or the script initialization…
Try VRayBitmap instead of bitmapTexture. VRayBitmap
I guess that, with a “clear goal” and a bit of patience, it could be done, at least for some properties/classes. Here is a little attempt that needs …
Max 2014 getclassinstances >> time:72 heap:171448L getbodycontrollers >> time:264 heap:10725664L Max 2016 getclassinstances >> t…
denisT: for 1000 biped default skeletons: getclassinstances >> time:121 heap:192L getbodycontrollers >> time:64 heap:192L i just k…
getclassinstances point time:3205 heap:232120L getpoints() time:745 heap:96120L But, for this example (which is more “realistic”), I get these numbe…
For a scene with 13000 bipeds, 10000 additional objects and 10000 materials I get these results: fn getBipBodies = (for obj in geometry where iskindo…
Not too bad, neither too good. There must be a way to minimize the calls even more. try(destroyDialog ::RO_FIGUREMODECHECK) catch() rollout RO_FIGURE…
GSystems: PNG files that are loaded one by one, which is not very good for me Use an animation strip. Animation Strip Generator bell.png4796x75…