To create the array of nodes you could use something like this: ( — Delete all objects in scene delete objects — Define some variables local …
Have you tried with the Click event?
miauu: The script select edge loops. Can’t test it with Editable mesh obejcts. But it ot works with Edit POly modifier too. Trying to narrow the …
Don’t know what could be. I see no problems on my side. Have you tried temporarily renaming the ENU folder so a new one is created? Does this also ha…
I just tested this in Max 2014, 2016 and 2017 and it works fine with Shift+D. Any of the commented options also works. The only difference I see is t…
Probably not exactly what you want, as the description is a little confusing, but hopefully you can get some useful thing out of it. try destroydialo…
There is one good and fast solution in this thread.
For this specific task, among others, it might be easier to use IObjectWrapper. <IObjectWrapper>.FaceSel It provides a unified interface to wo…
BitArray indexers where removed from the C# wrapper in Max 2013 and later on implemented in Max 2016.
denisT: i spent about 2 month making my own encrypting system. the most complicated part was to hide “key” in my c++ plugin’s code. the second time…
Yeah, today I woke up feeling a writer. I know what you mean. I just tried to elaborate on the subject “time==money” because there are many people t…
You can also try: ( — Anything that sets the focus on the viewport or max toolmode.commandmode = toolmode.commandmode max override ) Or if you d…
You are right, we shouldn’t have called it a leak if we stick to the strict definition of memory leaking, as we can reclaim the memory by using gc() o…
undefined variables also seems to have the same effect than OK. For example: ( count = 10000000 gc(); st=timestamp(); sh=heapfree for k=1 to cou…
Andres, First of all, let me say that I agree with most of what you say. I say most because this discussion is about Software Protection and not abou…