PolyTools3D
@polytools3d
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Joined: Feb 14, 2024
Topics: 17 / Replies: 1674
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RE: Set photometric light preset via maxscript?

If you change the “on change” event handler to “on entered”, the problem seems to be fixed. However, every change to the spinner creates an undo entr…

8 years ago
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RE: Set photometric light preset via maxscript?

This one works from Max 2011 to 2017. The UI flickering issue is somehow “solved”, except for Max 2017 where there is still some redrawing. The spinn…

8 years ago
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RE: Set photometric light preset via maxscript?

The light color (shown in the viewport) does not automatically update for me in all Max versions. In Max 2014 it seems like a bug in the light itself….

8 years ago
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RE: Set photometric light preset via maxscript?

There are still some ui flickering, but this seems to work from Max 2014 to 2017, and there is no need to compile any assembly: ( ca = attributes …

8 years ago
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RE: check if uv shell is out of the first patch?

You need to check if any of the vertices of the UV Shells are out of the given range. If 1 vertex is out of this range then the mapping is tiled. Usi…

8 years ago
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RE: 3ds Max 2016 crashes with this script

I am not sure if this will do exactly what you need, as you are adding several splines to the shape and then “closing” it at the end, so I assume that…

8 years ago
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RE: Rotate about local Z axis problem.

miauu: Thank you for the help, guys. The big problem is that 3dsMax shows that the object is not rotated, but when I get the .transform property the…

8 years ago
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RE: Rotate about local Z axis problem.

I was actually more focused on bringing better functionality to the rotate issue than other stuff, but now that you mention it, viewPoint does not pla…

8 years ago
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RE: Rotate about local Z axis problem.

Here is another way which offers better control over the rotation. Yet it is very simple. ( delete objects tm = matrix3 1 ngon transform:tm radi…

8 years ago
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RE: Rotate about local Z axis problem.

( delete objects global miauuPreciseSpliineMouseTool identMatrix = matrix3 1 testMatrix = (matrix3 [0.668775,-0.663216,0.335984] [0.293454,0.650…

8 years ago
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RE: Show/hide decay gizmo via script?

Yes, of course. I never said it was a parameter Undo. It is handle by a callback in the UI, which by the way, is a weird mechanism of handling Undo.

8 years ago
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RE: Show/hide decay gizmo via script?

It’s a redraw issue. If you check it you will see the Decay Gizmo. Undo it and the Gizmo is not shown. Or you can switch to another tab and the check…

8 years ago
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RE: Show/hide decay gizmo via script?

denisT: Also because of that the setting of its value is not undoable. It is undoable from the Max UI.

8 years ago
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RE: Show/hide decay gizmo via script?

I suppose you are right. The checkbox does seem to work only when the decay is set to None, in which case it shouldn’t be a concern to display the Dec…

8 years ago
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RE: Show/hide decay gizmo via script?

Looks like a buggy control. It should toggle on/off the Decay Gizmo but if you set the decay to Inverse or Inverse Square it has no effect. <light…

8 years ago
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