Here is a very rudimentary code as proof of concept. It only works with the provided samples, and similar ones. Does not work with closed paths or pa…
I’ve been looking into solving the problem from post #10, and similar. Below is the description of some possible algorithms, absolutely untested, just…
denisT: for me is interesting to solve this task: …where i want to have one loop from side to side I thought you where talking about unconnected …
Code from post #5 takes 2552ms on my end. I have an old MXS prototype that takes 20ms (for unconnected loops), but it does not sort the edges. If I ca…
denisT: later i’ve found something better What times do you get with the code from post #5 and the better one for this model? ( delete object…
Great! I absolutely misunderstood the question
In orthographic views you can get the FOV and set the Zoom, and you can get the Pan from the viewport matrix and set it with the Pan property, so I am…
‘on delete do’ and ‘on detachedFromNode’ won’t fire up right away after you delete the modifier so you could store the original material in a #materia…
Here is a MXS test using Parallel Transport, what Klunk just mentioned.
Maybe “outline” isn’t the correct word for what I have in mind, I should have said offset line instead. So you have the top spline, instead of creati…
A while ago I proposed a very simple approach for creating surfaces from splines. Perhaps you can get something useful out of it. In the examples you…
If you just need to move the object, without any advanced physics, you could also do: Draw a line to the edge of the current face Find the neighbor f…
Push the particle until it reaches the desired distance. You need to do micro calculations usually referred as “steps” in physics engines. More steps …
Here are two simple functions to read/write numbers and strings. Note that numbers are saved without quotes and strings are saved with quotes. For exa…
Try readValue() instead of readLine()