It could but it’s not. You made one statement and your code supports it. I made a completely different statement and my code supports it, so there is…
If you need to iterate the mesh faces, edges verts, etc. you should use snapshotasmesh(), even if it has no modifiers. PRIMITIVE ( delete objects …
It shall be noted that my criticism is not to the security features themselves, but to their implementation and advertising. From my perspective, eve…
Its a custom algorithm based on shapes intersections. I think the differences are due to array/bitarray access and iterators, but I haven’t measured …
A new version, 2X faster than the previous one (post 45) and 10X faster than first version (post 38). Unfortunatly the performance isn’t the same acr…
With some optimizations it is now 5 times faster. I think we can still squeeze that lemon to get a bit more of juice. 108ms ani_04.gif1276x716 257 …
Sure, the algorithm is the same, but it is not implemented in the current code since it was not requested.
Sort of, but since Max isn’t perfect, this kind of tasks can’t be done without certain threshold. denisT: could you tell about the algorithm? …
Finally got it working. Inner & Outer shapes No mesh/poly conversion Undo/Redo No need to fix the scene (for tested scenes) No need to check ve…
miauu: Are you still not using convertToPoly/Mesh? Yes, I do not cenvert them. I just converted them to poly for the image. Check your PM.
I got a step closer (passing all the shapes), but there are some remaining objects that should not be included. test_01.jpg1280x720 75.2 KB
I just wrote a very rudimentary algorithm that extracts the inner shapes or outer shape without the need of converting to mesh or attaching the shapes…
Klvnk: RegisterRedrawViewsCallback In Max 2021 and 2022 the SDK ViewportDisplayCallback is also constantly called, except when Max loses focus, a…
It is still present in Max 2022 and after 10 minutes of not interacting the color bars keep flickering from time to time, which indicates it is consta…
I tested it in Max 2014, 2016 and 2022, but I can now confirm the behavior is the same in Max 2021 and 2022. I supposed the Progressive Rendering was…