I just did it more generic, so you could use any pattern. But in your case you will use it in a specific way, so what you did is correct.
justml: Yap, but still i don’t know how to solve it out… Note that you are also defining the pattern same as the input string, so it will always…
I’ve added support for Safe Frames. It should work even if the bitmap, viewport and render aspects are all different. Also if the Helper point you wa…
I’m sorry Haider, you didn’t do anything wrong, I did it wrong. You explained very well the task but I misread it. The previous code was placing the …
I’ve updated the code. Can you give it a try and see it if works? (won’t work with safe frames on)
Haider of Sweden: Wow Jorge, you did not do this just now, did you? In my opinion, it already has quite a lot of what I am looking for. Are you in…
Here is a very simple pixel picker. A better implementation would be to do it in C# and of course not moving the control but modifying the displayed …
Me too. Just trying to work it out with you. This seems to produce the same result (rendering). Didn’t try RTT. ( delete objects chkmat…
This one should be ready for rendering. I think the only parameter that makes a difference in this example is the hitResolveMode, which by default is …
I see you already solved the problem so this is coming late. Just out of curiosity, because I tried it with mental ray and I am trying to understand …
I was waiting for your reply, because it was too simple and though I was missing something. I now see I completely missed the whole thing. 🙁 I st…
Here is a rough implementation from an old post (not meant to win the “best performance” competition): ( fn RenderMat material width:512 height:…
The problem I see (at first glance) rendering a material is how light and topology affects it. I guess for some materials it would be very simple to d…
It’s very unusual to see a good independent project get any better after been acquired by a major corporation. And when it does, it takes years.
See if this works: ( try destroydialog ::RO_QUICK_UV_FLATTEN catch() rollout RO_QUICK_UV_FLATTEN “Quick UV” width:148 height:184 …