PolyTools3D
@polytools3d
New Member
Joined: Feb 14, 2024
Topics: 17 / Replies: 1674
Reply
7 years ago
Forum
Reply
RE: Render to texture with Alpha?

Deleted… I was doing something wrong.

7 years ago
Forum
Reply
RE: meshop.setVertAlpha for a single vertex

You are completely wrong in your assumptions, as well as in posting this kind of comments. I asked myself this very same question the first time I hea…

7 years ago
Forum
Reply
RE: meshop.setVertAlpha for a single vertex

What is the differences between Arrays and BitArrays?

7 years ago
Forum
Reply
RE: meshop.setVertAlpha for a single vertex

Yes, I suppose you can. ( delete objects boxes = for j = -1 to 1 collect converttomesh (box pos:[j*30,0,0] showvertexcolors:on vertexcolorty…

7 years ago
Forum
Reply
RE: meshop.setVertAlpha for a single vertex

gtafan: I have not found a version of that function that acepts jus 1 index, but I am really new to max, so psibly I just mised something. meshop…

7 years ago
Forum
Reply
RE: Modifier Enable/Disable ModPanel redraw

The only constant I can see from Max 2010 to 2019 is the Resource ID, but it could change in the future. So something along this lines may work. Test…

7 years ago
Forum
Reply
RE: Modifier Enable/Disable ModPanel redraw

denisT: And the main problem of get+setCurrentObject pair is the flicker or is there something more Besides the flickering (which can be avoided)…

7 years ago
Forum
Reply
RE: Modifier Enable/Disable ModPanel redraw

Or this: WM_RBUTTONDOWN = 0x0204 WM_LBUTTONDOWN = 0x0201 listbox_hwnd = /*0x00000000*/ max_hwnd = windows.getmaxhwnd() windows.postmessage lis…

7 years ago
Forum
Reply
RE: Modifier Enable/Disable ModPanel redraw

Disable/ Enable the window redrawing? But you already know this.

7 years ago
Forum
Reply
RE: Converting DotNet values to MaxScript?

aaandres: Matrix3 (Rows[1]) (Rows[1]) (Rows[1]) (Rows[1]) Matrix3 (Rows[1]) (Rows[2]) (Rows[3]) (Rows[4]) Alternatively, maybe easier to rea…

7 years ago
Forum
Reply
RE: SetEdgeVisibility (C++)

Try: openEdges[i*3+j]

7 years ago
Forum
Reply
RE: Select Alternating Polygons?

Yes, pretty much the same, if you first do: Import the model as mesh Unify the normals Turn on the XView Checker to quikly identify the flipped face…

7 years ago
Forum
Reply
RE: Select Alternating Polygons?

Not automatic, but if I import the test model as a Mesh (not Poly), with this little script it took me 5 seconds to fix the flipped faces. Just click …

7 years ago
Forum
Reply
RE: Select Alternating Polygons?

Probably won’t work, as you mention in your second post, but just to know. Without having an object to test it is hard to know if there is a pattern,…

7 years ago
Forum
Page 23 / 113