PolyTools3D
@polytools3d
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Joined: Feb 14, 2024
Topics: 17 / Replies: 1674
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RE: Tape tool as floater UI (Script Wish)

Don’t know what it could be. Tested it in different Max versions and it works. Just have the UI opened and then manually create a Tape and it should u…

7 years ago
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RE: Tape tool as floater UI (Script Wish)

Regarding the idea of automatically creating a Tape when you run the script, although a Tape can be created from a script, I’ve seen issues when tryin…

7 years ago
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7 years ago
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7 years ago
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RE: MSE again

Based on your story, it seems to me that the problem you faced has nothing to do with MSE encryption but with the MXS architecture and coding habits, …

7 years ago
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RE: MSE again

That is an architecture decision, it could be different (better), or simply do not offer the script encryption option. At least (as I stated before) t…

7 years ago
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RE: MSE again

I can understand your frustration and share the same thoughts, mostly because the LIE behind what the MSE encryption is and what it does. The encrypti…

7 years ago
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RE: Faster Export of Vertex and Triangle Data?

Both of these should be around 60 times faster: ( fn ExportSceneGeometry filename: = ( file = fopen filename “wb” …

7 years ago
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RE: Edit_Poly LoopSelect behavior

Vojtech, do you know if it is possible to cast the IIMNMeshUtilities8 interface from MXS? This line: var mmu = (IIMNMeshUtilities8)marshaller. Marsh…

7 years ago
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RE: Edit_Poly LoopSelect behavior

You can see the same with a default plane, for example, if you select just two opposite open edges. They will shift in opposite directions. The algor…

7 years ago
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RE: Edit_Poly LoopSelect behavior

Yes, it has a weird behavior. Just posted it so perhaps you could find something else, but I wouldn’t actually use it for anything as it is. Here is …

7 years ago
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RE: Edit_Poly LoopSelect behavior

Close but not quite. There are issues with certain edges, open edges and it doesnot always play well if you alternate between it and the EditPoly UI …

7 years ago
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RE: Manual time setting during animation rendering

Not sure if it would work for you but have you tried at time? Also I don’t know how it behaves with things like physics or baked animations among othe…

7 years ago
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RE: script for approximate the coordinates

That won’t give you the results you showed in the sample image. But if it works for what you need, good for you. For instance, in your example you ha…

7 years ago
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RE: script for approximate the coordinates

( fn RoundObjectPos node = ( p = node.pos node.pos = [int p.x, int p.y, int p.z] ) RoundObjectPos $ ) or $.pos = …

7 years ago
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