Update a variable and save it when the dialog is closed. Or get the size just before the dialog is closed. ( try destroydialog ::RO_TEST catch() ro…
There are several ways to do it. Here are some examples using matchPattern(): ( name1 = “car_0001” name2 = “Car_0001” name3 = “_car_0001” name4 =…
In this particular case, I see no reason to go over a more complex structure development. Shouldn’t it be enough to declare ‘PGSections’ either as lo…
Do you notice any difference If you check/uncheck the “Disable Redraw” checkbox?
Yes, adding more controls and tabs shows some flickering. This seems to fix it for me, which is basically the same but without the need of C#. ( …
Yes, I guess it does. Unfortunately I have no way to recreate the “flickering” behavior.
The script from Klunk works without flickering on my end if I just remove the off-screen part from it (2014+).
( fn AssignPointCacheModifier nodes folder:”” = ( — For each node in the nodes array for node in nodes do ( — Crete a Point Cache modif…
It’s even worse, you don’t need to use it in a loop to break the performance: ( fn fn1 = ( 1 ) fn fn2 = ( return 1 ) fn fn3 = ( r…
Yes, I do rememeber. However, I never run into a problem using return() as I use it where I can and never to break the code. What I never use are bre…
“almost”… I like to put the return line whenever I can. You know
Alternatively you could use a case statement to get the correct percentage. ( fn GetOptimizationPercent node = ( numverts = node.mesh.numverts …
And… where is the code in question?
This seems to work for my previous example, but it is very ugly. ( currentMod = modpanel.getcurrentobject() nodes = refs.dependentNodes currentMod …
I still don’t see how to get this stak: ( delete objects max modify mode md1 = noisemodifier() md2 = edit_poly() md3 = bend() md4 = smooth(…