PolyTools3D
@polytools3d
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Joined: Feb 14, 2024
Topics: 17 / Replies: 1674
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RE: [MaxScript] MultiMaterial-like scripted plugin

I meant the 10 material buttons you see in the properties rollout, not the knobs in the Slate Editor. The UI controls associated with a property do n…

5 years ago
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RE: [MaxScript] MultiMaterial-like scripted plugin

It is a 3000 lines code, not to digest in a few minutes. But if I had to guess, since you can only see a maximum of 10 materials at the time, I think…

5 years ago
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RE: [MaxScript] MultiMaterial-like scripted plugin

You can take a look at the source “multi.cpp”.

5 years ago
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RE: [MaxScript] MultiMaterial-like scripted plugin

I don’t know if it is possible to dynamically add/remove UI elements from a tab parameter. What you can do is to set them to undefined and show/hide …

5 years ago
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RE: [MaxScript] MultiMaterial-like scripted plugin

To resize a tab you can use the count property or set an index: tab.count = N or tab[N] = X Don’t know though if it will work well with materialTab/m…

5 years ago
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RE: [MaxScript] MultiMaterial-like scripted plugin

Do you mean something like this? plugin material TestMtl name:”Test Material” classID:#(695421,446582) extends:Standard replaceUI:true version:1 ( …

5 years ago
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RE: Orientation constraint

darwin: One question… you may be able to add 2 bones in the list of each driver as you can see in the image I posted Sorry, I missed that from th…

5 years ago
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RE: Orientation constraint

This code assumes the bones and points are properly named for sorting them. Select the bones and points you want to rig and run the code. Note: The c…

5 years ago
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RE: How to generate mesh from vertices?

If the points cloud is like the terrain (first image) and the vertices are somehow equidistant in two axis (x and y for example), you can rebuild a gr…

5 years ago
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RE: Create a scripted helper with the pivot at the bottom

Something like this may work: plugin helper HelperTest name:”HelperTest” classID:#(0x471114fe, 0x4e9fa290) category:”Standard” ( local imesh p…

5 years ago
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RE: Multiple array of 2

One way: ( case (mod selection.count 2 == 0) of ( true: print “even number” false: print “odd number” ) )

5 years ago
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RE: Is Scene Converter a maxscript or SDK?

It is a plugin “SceneConverter.gup”

5 years ago
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5 years ago
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RE: Object rotates after reset xform – Inverse matrix error?

As I can see in your example, the problem may be due to float precision, as not all the components of the matrix are normalized. If so, you could try…

5 years ago
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