I meant the 10 material buttons you see in the properties rollout, not the knobs in the Slate Editor. The UI controls associated with a property do n…
It is a 3000 lines code, not to digest in a few minutes. But if I had to guess, since you can only see a maximum of 10 materials at the time, I think…
You can take a look at the source “multi.cpp”.
I don’t know if it is possible to dynamically add/remove UI elements from a tab parameter. What you can do is to set them to undefined and show/hide …
To resize a tab you can use the count property or set an index: tab.count = N or tab[N] = X Don’t know though if it will work well with materialTab/m…
Do you mean something like this? plugin material TestMtl name:”Test Material” classID:#(695421,446582) extends:Standard replaceUI:true version:1 ( …
darwin: One question… you may be able to add 2 bones in the list of each driver as you can see in the image I posted Sorry, I missed that from th…
This code assumes the bones and points are properly named for sorting them. Select the bones and points you want to rig and run the code. Note: The c…
If the points cloud is like the terrain (first image) and the vertices are somehow equidistant in two axis (x and y for example), you can rebuild a gr…
Something like this may work: plugin helper HelperTest name:”HelperTest” classID:#(0x471114fe, 0x4e9fa290) category:”Standard” ( local imesh p…
One way: ( case (mod selection.count 2 == 0) of ( true: print “even number” false: print “odd number” ) )
It is a plugin “SceneConverter.gup”
ShapeBooleanObject
Fixed!
As I can see in your example, the problem may be due to float precision, as not all the components of the matrix are normalized. If so, you could try…