PolyTools3D
@polytools3d
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Joined: Feb 14, 2024
Topics: 17 / Replies: 1674
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RE: How to sort subarrays for Mat ID swapping

You can use a dynamic MXS UI but perhaps I would go in a different direction using a .Net DataGridView or similar control, which you can resize and sc…

1 year ago
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RE: How to sort subarrays for Mat ID swapping

Perhaps something along these lines, which I find a bit simpler, could work? ( try destroydialog ::RO_0X3350EE27 catch() rollout RO_0X3350EE27 “”…

1 year ago
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RE: How to associate a modifier to a string stored in an array?

Since you are using the modifiers class (and not the actual modifiers names) as the listbox items names, you can use that same string to find the modi…

1 year ago
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RE: Loading max with custom UI from command line

If nothing else works, you may want to go with a very simple solution, just have two (or more) backup folders: C:\Users\[USER_NAME]\AppData\Local\Aut…

1 year ago
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RE: Disable/Enable Vs Show/Hide

In general, a combination of both options would be the best choice. Speaking specifically about modifiers or objects in the modify panel, if an actio…

2 years ago
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RE: Radiobuttons : #offsets parameter rules

Yes, that would be it. Needs to be different for other alignments or text labels I guess. Here is a modified version of your script to test it randoml…

2 years ago
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RE: Radiobuttons : #offsets parameter rules

denisT: Now, when you know the rules, answer: We have four-buttons group of radio buttons in one row. How much will the third element be offset fro…

2 years ago
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RE: Please make a test for me

All tests done with empty scenes, fresh start. Most stable versions seems to be 2016, 2022, 2023. Doing another action (opening a menu, creating an …

2 years ago
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RE: Trying to modify the script 'Show textures in viewport' for Redshift

tripledss: There’s a small issue for only Resfhit though, when I run the script there’s no reaction, after moving viewport or clicking anywhere in t…

3 years ago
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RE: Trying to modify the script 'Show textures in viewport' for Redshift

Ok, I’ve updated the code, let’s see if it works now. redshift4max -> RS_Material diffuse_tex -> diffuse_color_map rsBitmap -> RS_Bitmap

3 years ago
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RE: Trying to modify the script 'Show textures in viewport' for Redshift

It’s a little hard to debug this without having RedShift but I’ll try. First, the “- Unable to convert: undefined to type: material” error, does exis…

3 years ago
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RE: Trying to modify the script 'Show textures in viewport' for Redshift

Can you test if it works for Fstorm? Also, since this is a MacroScript, are you adding the macro header (you didn’t include it in your post)?

3 years ago
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RE: Trying to modify the script 'Show textures in viewport' for Redshift

I can’t test Fstorm /Redshift, but something like this should work. ( local state = false –this variable lives in the Macro and controls its checke…

3 years ago
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RE: How to delete all "Mix textures node" and keep connected the bitmap node to material node

The simplest: for j in (getclassinstances mix) where classof j.map1 == bitmaptexture do replaceinstances j j.map1 Other ways: for j in (getclassins…

3 years ago
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RE: Selecting Vertex by number on Alembic file with Edit Mesh Modifier Added

Here are two methods for selecting the vertices on a Edit_Mesh modifier: ( — Must be in vertex subobject level select $.verts[50] select $.verts[…

3 years ago
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