You can use a dynamic MXS UI but perhaps I would go in a different direction using a .Net DataGridView or similar control, which you can resize and sc…
Perhaps something along these lines, which I find a bit simpler, could work? ( try destroydialog ::RO_0X3350EE27 catch() rollout RO_0X3350EE27 “”…
Since you are using the modifiers class (and not the actual modifiers names) as the listbox items names, you can use that same string to find the modi…
If nothing else works, you may want to go with a very simple solution, just have two (or more) backup folders: C:\Users\[USER_NAME]\AppData\Local\Aut…
In general, a combination of both options would be the best choice. Speaking specifically about modifiers or objects in the modify panel, if an actio…
Yes, that would be it. Needs to be different for other alignments or text labels I guess. Here is a modified version of your script to test it randoml…
denisT: Now, when you know the rules, answer: We have four-buttons group of radio buttons in one row. How much will the third element be offset fro…
All tests done with empty scenes, fresh start. Most stable versions seems to be 2016, 2022, 2023. Doing another action (opening a menu, creating an …
tripledss: There’s a small issue for only Resfhit though, when I run the script there’s no reaction, after moving viewport or clicking anywhere in t…
Ok, I’ve updated the code, let’s see if it works now. redshift4max -> RS_Material diffuse_tex -> diffuse_color_map rsBitmap -> RS_Bitmap
It’s a little hard to debug this without having RedShift but I’ll try. First, the “- Unable to convert: undefined to type: material” error, does exis…
Can you test if it works for Fstorm? Also, since this is a MacroScript, are you adding the macro header (you didn’t include it in your post)?
I can’t test Fstorm /Redshift, but something like this should work. ( local state = false –this variable lives in the Macro and controls its checke…
The simplest: for j in (getclassinstances mix) where classof j.map1 == bitmaptexture do replaceinstances j j.map1 Other ways: for j in (getclassins…
Here are two methods for selecting the vertices on a Edit_Mesh modifier: ( — Must be in vertex subobject level select $.verts[50] select $.verts[…