EDIT: Found it. getTransformAxis was what I was looking for.
–Get the object that you have a selected vert on. Assuming only one object is selected in the scene you’d do this: obj = (selection as array)[1] –…
Ah, so you meant the Edit_Mesh modifier (there’s not such thing as an “Editable Mesh modifier”). I was just stating the commands for a standard Editab…
For face selection: getFaceSelection obj (so just exclude the polyOp portion) For detach: meshop.detachfaces obj #{5,6} delete:on asmesh:on
Thanks for the input guys. Sadly looks like miauu is right, and creating faces via Maxscipt is going to be very slow on all but the simplest of model…
Domos, If you write a script that creates new polygons (not just modifying existing ones) based on a users vert or edge selection, then you’ll want to…
Huh, I never would’ve though that it could be done that way. Brilliant work DenisT
Thanks for the help! I had no idea setSelection actually worked for anything but clearing the selection due to the weird bug it has. After testing it…
How? The above curMod.Select #Face command does nothing when in vert or edge subobject level. If you run it and then switch to face subobject level n…
The method I posted applies a smoothing group to the selected faces, but in order to select said faces you need to be in a face subobject level.