— layer manager L = layerManager layerName_1 = “L1” layerName_2 = “L2” — add new layer L1 = L.newLayerFromName layerName_1 L2 = L.newLayerFromName…
ISurg: …I get error in my expression (no “”+”” function for controller bezier float) you´re pointing at a controller and using a math operator…us…
got it, Thanks a lot Eric !
here´s my snippet: tm = $SourceObj.transform pos = $TargetObj.pos new_TM = matrix3 tm.row1 tm.row2 tm.row3 pos $TargetObj.transf…
that´s it Paul, it works ! str = ” ca = attributes # ( local CA = 1.0 ) custAttributes.add (@.baseObject) ca ” s2 = “#” s3 = “…
My snippet for you: fn Grouping List:(getcurrentselection()) pts:#() = ( if (List != undefined) and (List.count >= 1) do ( for…
JHN: And a max2010 sample file, note of the various problems to this approach, I had to add a with animate off context to the script controller, oth…
i mean, do you know that tool ? that´s the motion i´m trying, with one positive ‘clockwise’ rotation you feed another object, returning negative…
hey Charles, sounds pretty interesting !! Would be awesome if you share your thoughts with us, although i´d love to hear more framework ideas about th…
guess it was phoelix tutorial… isn´t it ? hope it helps. **** EDIT **** Aren´t you talking about this Algorithm ?? source 01 source 02 source 03 s…
what about these ? Node Common Properties, Operators, and Methods [b][b] getRenderID[/b][/b] <node>[i] Returns the RenderID of th…