well here is what I got: ( delete $Point* local meshObj = snapShotAsMesh $ local theChannel=1 local stepsU=5 as Double local stepsV=5 as Dou…
Search for threads started by me with “uvw” in the title. I got some half-working solution. The problem is that it only works with default uvw maps on…
try this: put this line into a .ms into /Scripts/Startup/ struct Task (ID, Frames, Output) Now try again, the array should now stay persistent the s…
I was able to create lofts with maxscript years ago, by merging them from a dummy max scene. I don’t know if there’s a better way, but I think it work…
o) what color is it…I wonder what you’re up to with that.
Aside from gamma issues, imagebuttons always looked darker for me, not only in 2012. Also there is something wrong with alpha masking.
I always had gamma issues with gamma and UI bitmaps, I either display them with dotNet, or something like that: originalGamma = displayGamma –get cu…
try this: objectsArray=for i in objects where i.material.diffuse==color 150 150 150 collect i select objectsArray
Do I understand you correctly, that you analyse the same frame in the video multiple times? If yes, you should cache the data you extract from the fra…
very cool, I will test this with modifier operations… lo: I’ve managed to get some scene interaction with background worker, by disabling ref …
I found that every operation that affects scene nodes crashes max, when used in a backgoundworker.
PiXeL_MoNKeY: Or build them as .mse functions so that it needs to be distributed with others tools, rather than embedded in their encrypted tools. -…
denisT: The tool as you made IS NOT MODIFIER AT ALL. A modifier has to modify an object, not create a new one. Is a rule. Any max developer has to k…
check out rolloutCreator in the maxscript reference. I’m not sure if this direct link works:
very cool, thanks for sharing!