That’s a good question. For straight lines it wouldn’t be hard calculating the vector intersections, but with smooth/bezier segments? No idea. On the…
When you turn off real-world mapping on the UI, the modifier seems to fill in the new values based on the objects bounding box. You can get the dimens…
You have to reassign all the properties I listed, not only a few. uvw = Uvwmap() addModifier terrainObject (uvw) uvw.vflip = true uvw.realWorldMapSi…
It updates only if you reassign the following properties: utile, vtile, wtile, length, width, height. Because those properties change on the UI if y…
please put your code in [code ] [/code ] tags, it’s hard to read this way.
look a few posts down:
Ah yes that’s better than setting it global. Forgot about that one.
Did you try if your event handlers also break when performing a garbage collection, gc()? They have to be stored into a global variable.
Ah I missed that somehow. Thanks. I’ll dig into it.
It’s arguments of the function. I’m not sure how they are called, but you can use them instead of string for example. You can say: fruit = #apple fr…
It doesn’t look like good practice. Maybe you should post the whole code of what you’re trying to do.
you have to reset xform of the source object before calculating the bounding box.
No good in a loop kilaD: Other than that, isn’t there a polyop.remove ? Unless I’m blind, there isn’t!