you can always execute it as string… but I think what your’re trying to do is a bit weird…you want to use a variable name but don’t know it? How do yo…
most of the time you don’t need/want this because when you create nodes with a script, you should have them stored in a collection anyway. If you crea…
I noticed that it’s faster to instance primitive objects, like teapot, than editable meshes. Or was it the other way round?
I think I understand. You want to slice the scene and then convert the visible wireframe in “hidden lines” mode to a spline? Let me ask you one questi…
Do you know about Cebas Scalpel? I think this is what you’re looking for. It’s not something that can be easily scripted, especially if you want it…
i is a number in your loop, you have to convert it to a string before you can use it as a file name. I’m not sure what you’re trying to do with getFil…
select the lines and press shift-tab (or is it ctrl-tab?).
actually you can use a massive script to distribute instances: obj=Box lengthsegs:1 widthsegs:1 heightsegs:1 length:5 width:5 height:20 mapcoords:on…
Massive script would work fine but only if all generated objects are unique. If you want the boxes to be instances, you’d have to create them in a loo…
Don’t ask me how this works, but it fixes the freezing UI and allows to use standard progress bars for heavy stuff. I wonder if there are side effects…
It would be cool to apply slow single threaded modifiers, like proboolean, to multiple objects at the same time, making them multi threaded, if that’s…
You think so? I dont.
May be worth to test it with intersectRay(). It’s not that slow. I’d try it with a timer and some interval. The question is if you really need it. The…
spinner.enabled=false
If you got a poly created from plane primitive, the verts will be nicely numbered. If you use the quadrify mesh modifier for example, the face numbers…