plastic
@plastic
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Joined: Feb 14, 2024
Topics: 17 / Replies: 154
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RE: return mesh output from a given modifier

It’s better to avoid scripted modifiers. They have ugly limitations, like scripted materials. The only thing you can do with a scripted modifier is ch…

14 years ago
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RE: Extracting UVW object colors

Thanks for the code and suggestions, I managed to do what I wanted, although it was much harder than I expected: –Map colors extractor — –INST…

14 years ago
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RE: Extracting UVW object colors

yeah, that’s interesting…what I’m looking for is a more “analytical” approach though… kind of like intersect ray but for maps… thanks anyway!

14 years ago
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RE: Extracting UVW object colors

Hi Johan, I’m not sure how your script works, but it sounds interesting! The boxes are only for visualisation of the problem. What I really want to d…

14 years ago
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Replies: 9
Views: 22
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RE: New script: Work with spline based objects outside of sub-object mode

that’s pretty cool. have you thought about using scripted manipulators, instead of helper objects?

15 years ago
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RE: FlowerCreator as scripted simpleObject

that’s pretty cool! maybe a few too many creation click steps, from a usability point of view?

15 years ago
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RE: how can I Create VRayPhysicalCamera from View?

put the macroscript code into a notepad textfile, rename it from “xxx.txt” to “xxx.mcr”. put this file into 3dsmax/scripts/startup/ after restarting …

15 years ago
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RE: What would be the most efficient and clean way to make a input dialog for dialog?

I’d use a dynamically loaded additional rollout, similar to the UI in the environment/effects dialog.

15 years ago
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RE: getting face selection of PolyMeshObject

So here is the solution: fn getPolyMeshObjectFaceSelection obj = ( with undo off with redraw off ( tempEditablePoly=copy obj convertToPoly…

15 years ago
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RE: getting face selection of PolyMeshObject

Hi Denis, Doesn’t work unfortunately: test=Teapot() select test modPanel.addModToSelection (Edit_Poly ()) ui:on subobjectLevel = 4 $.modifie…

15 years ago
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Replies: 5
Views: 20
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RE: BerconMaps development thread

My wishlist would be: -) Real world coordinates support for all maps, especially Gradient. Personally I’m a big fan of the Gradient map, because of …

15 years ago
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RE: Looking for Voxel generation script

Funny that you think it’s simple…I don’t think it’s simple at all, especially with a script. Doing ray intersection tests is slow with maxscript, and…

15 years ago
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RE: Deleting objects and Undo

With oder max versions you could use your own string for the undo stack, now it always shows “MAXScript”. I think it’s a bug.

15 years ago
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