If you create a .exe installer, there are a free tools for that, Windows somehow isn’t as restrictive as when a non-installer application (3dsmax) tri…
You can only wrap existing modifiers. With your example you could use an “Edit Poly” modifier and attach the resulting mesh into it. You can replace t…
Yes, ArchiCAD also can’t export FBX. Actually I think the meshing/triangulation happens at the import step in max. I would guess that in the DWG file …
DWG or DXF is mostly used, also because the important layer structure and the color index stays intact and splines can be transfered in the same file …
very nice!
The thing is, they are broken by design somehow. If you export a mesh from programs like AutoCAD, ArchiCAD, what’s coming out is a mess, regardless ho…
Yeah, sounds better I attached an example of typical imported CAD walls. When extruded with the shell modifier they go up and down. When fixed with …
I hacked together a script that I use daily for that purpose. It works great for imported 2d autocad meshes (hatch solids). They always come with rand…
I guess the complicated way would be faster to compute because it would skip the mesh converting etc? My guess would be to create vectors between poly…
Hmm, I’m fairly sure I did this some time ago. Maybe there is a function in some maxscript lib on the web. I can check tomorrow.
I can’t look it up now but it should be fairly easy. I remember that there is a function like isPolyFacePlanar (or similar). You can, for example, col…
So does this actually work with standard materials? I’d really be surprised if it did.
I’d probably do something like that with imagemagick, it’s like a command line photoshop and it’s free.
Probably using a script from 32bit days in a 64bit version of max. ActiveX UI elements do no longer work with 64bit, they need to be converted to dotN…