So what exactly is the problem with using the C++ SDK documentation? The C# wrapper is not going to be different from that with only a few minor excep…
Maybe try notifydependents, that did the trick for me a similar sounding case (redrawing not working, although not within a mouse callback).
The C# library you’re using is “simply” a wrapper for the SDK. So the C++ examples you’ll find in the SDK will largely apply to your library too.
I think it has been introduced in max4 or 5. A long time ago anyway.
It might be worthwhile to check out the Function Publishing interface, since that handles a lot of the conversions for you. I haven’t dealt with bitm…
I’ve had my share of issues with this function too; maybe this is helpful to you in some way:
Here’s another thing that is puzzling me: the f_shortCut property. It seems to work in the UI, but not for the keyboard. By that I mean that in the Cu…
And another thing from that same help page that does not seem to work… f_iconRes, IDI_CREATE_ICON, Results in this error when loading the plugin: Er…
Success at last! Thanks to your tip to look in the pluginmanager sample. I had actually looked at the other gup samples before, but not at this one. I…
Yep tried that, to no avail. Also tried doing the more elaborate stuff in there, since it might be required, but with the same result as before.
ah, they still have it as a #define in the 2010 sdk Ah that’s interesting, I am actually compiling for 2010, but I was looking at the 2012 howto. …
In the fp_basic howto they handle the interface id like this: //fp_basic.h extern const Interface_ID FP_BASIC_INTERFACE; //fp_basic.cpp const Interf…
Yep. I should maybe clarify that publishing functions to FP_CORE is working fine. Publishing action interfaces (FP_ACTIONS) is causing the problem.
It’s been a few days since I hit this problem, and I haven’t been able to find a solution for it yet. If there’s anyone who has some idea of what coul…