Hi David! Great news someone F:bounce:I :bounce:N:bounce:A:bounce:L:bounce:L:bounce:Y is taking on this. I’m no good with the Max SDK, but I’ve c…
Just to make sure…have you installed Helium? Its needed for it to work.
Ok, thanks for the explanation. I guess its just the different way Max works compared to Maya where almost anything is wirable/animatable. So far its…
Would it be possible to connect to the separate RGB channels or XYZ vector channels directly on the node without a separate controller? Something like…
This last version seem to have fixed the errors I got. I tried it with a bunch of different custom MR shaders.
For all custom MR shaders I get: –Runtime error: Couldn’t find a previously defined paramblock in “shadername” With this line marked : local type = (…
Thanks erilaz I’ve seen those. ypuech: I think that “fileopenButton” comes from Max UI parser generator for mi files. Do you know where to find m…
I wrote the Mechnology-Viewrender script. It clearly shows that I don’t know enough about scripting. I’m hoping anyone would take up the challenge…
Ok, I thought they were availible at scriptspot. My fault. Would it be possible to “replace” the Max standard “render window”? What I mean is, could …
Inference locking and snapping á la SketchUp Here’s some info: Video tutorials: Chapters: Drawing while using inferences from other geometry Inf…
Take a look at HaywoodTools at scriptspot.com. It has a script called renderview that has this feature. Could probably be enhanced though.
Selection.center returns the center of the bounding box. The UI Selection Gizmo uses the AVERAGE of the 3 positions (A+B+C)/3. So they are rather diff…