PiXeL_MoNKeY
@pixel_monkey
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Joined: Feb 14, 2024
Topics: 16 / Replies: 962
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RE: Hidden slot in Meditmaterials??

Could try this: unwrapMods = (getclassinstances unwrap_uvw) for cntMods in 1 to unwrapMods.count do ( for cntMaps in unwrapMods[cntMods].texMapList…

12 years ago
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RE: Triggering an event handler programatically

Sergio, what they are asking is if the drop down are settings you are trying to modify are all in a scripted tool or if you are trying to access say a…

12 years ago
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RE: UVW Seem with GW

There are limits in what you can do, but you can create scripted functions and execute them through the XViewChecker interface. -Eric

12 years ago
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RE: UVW Seem with GW

Have you looked into the XViewChecker Interface? It supports edge display and can have custom coded tools applied. -Eric

12 years ago
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RE: Rotate UVWMap gizmo in world space about an arbitrary point

The padding you see is to prevent pixel bleed over when blurring is applied, much like padding in Render to Texture. The default of the fit is a 0.1% …

12 years ago
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RE: Fill the mat editor w/VR mats?

The default state of the material editor comes from the Medit.mat in your Defaults folder. Save your desired materials in that file and it will be use…

12 years ago
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RE: changing maxdata directory

Look up Pathconfig in the maxscript help. You need to set the #ui directory to handle the clr, kbd, etc as those are managed by the UI directory. You …

12 years ago
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RE: expose transform rotation conversion

Have you seen this video from Paul Neale on doing a gear setup? May help provide an alternative setup that may give you a way to handle your issue(s)….

12 years ago
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RE: expose transform rotation conversion

The down side to easily readable Euler controllers. You will need to edit the Euler Order to get the values you expect. From the help: Euler Order …

12 years ago
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RE: script generated material is blurry

One looks to be showing Realistic Material in Viewport, while the other might be showing Shaded Material in Viewport. That difference will effect view…

12 years ago
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RE: NitrousGraphicsManager

You could try something like this: callbacks.addscript #postSystemStartup “PSScb = MacroName.isenabled = true” — enable the button and code callback…

12 years ago
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RE: NitrousGraphicsManager

You can wrap it in a try/catch. Or you can use the PostSytemStartup to define a variable as true, and have the Macroscript only evalute/available if t…

12 years ago
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RE: Create dimensionable primitive from mesh?

Are you talking about Martin Breidt’s Plug-O-Matic? -Eric

12 years ago
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RE: Maxscript : HSDS Modifier on faces

Unfortunately, there is no exposed way to set face selection for the HSDS modifier that I know of. I would recommend look at another tool/approach to …

12 years ago
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RE: Can max script install buttons on the main toolbar?

Easiest solution is to make a Ribbon Extension and have the user reset the Ribbon after install. Or save the current configuration and reset it throug…

12 years ago
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