Yes, not exactly sure what has changed since the 2012 release of MaxDotNet. However, the examples, etc from the Ephere site for MaxDotNet should still…
It stopped because it was included as a part of the 3ds max 2012 advantage pack, and all versions since. -Eric
Kameleon: Eric, that is what I was looking for! I could kiss you man But let’s leave this to a beer when we meet Thanks! I haven’t dove into “r…
Have you tried this tool from Chris Diggins? Have you watched this video about MaxDotNet from Marsel? What apparently has changed from the video is t…
Have you added the 3ds max root directory to the python sys.path? Also, it may not be fully supported at this time. I haven’t done any work with Pytho…
Have you imported MaxPlus.py from the 3ds max version root directory? It appears that the MaxPlus.py is the interface to the _MaxPlus.pyd that does al…
The new OBJ import/export is a 3rd party acquisition and not sure if the source code is available in the SDK samples. -Eric
It is doing exactly what it describes in the help here: getNormal <mesh> <vert_index_integer> Returns the normal at the indexed vertex’…
I think you simply need to use the “on isEnabled do” or “on isVisible do” handlers, from the help here: on isEnabled do <expr> If <expr>…
ca.variabletab = nodeArray That should do what you want. All tabs are arrays so you can work on them the same way you would any array. So directly se…
If you want to read up on the “this” local variable and other supported local variables to scripted plugins see this maxscript help page. -Eric
You didn’t follow my directions, you have to assign the name to a variable and then set &variable to name it work. See the code below. NOTE: You …
Try this: newName = “new name” $.modifiers[#Edit_Poly].DetachToObject &newName Notice that the maxscript needs <&TSTR>: <void>…
My solution doesn’t address the issue at hand, but can possibly prevent the need in the future. Xform is like moving something in Edit/Editable Poly/M…
In the future the best way will probably be to use an Xform modifier instead. That will keep the pivot, but all transforms will happen at the sub-obje…