PiXeL_MoNKeY
@pixel_monkey
New Member
Joined: Feb 14, 2024
Topics: 16 / Replies: 962
Reply
RE: Test plugin written on C# without reloading 3d MAX

Yes, not exactly sure what has changed since the 2012 release of MaxDotNet. However, the examples, etc from the Ephere site for MaxDotNet should still…

11 years ago
Forum
Reply
RE: Test plugin written on C# without reloading 3d MAX

It stopped because it was included as a part of the 3ds max 2012 advantage pack, and all versions since. -Eric

11 years ago
Forum
Reply
RE: Test plugin written on C# without reloading 3d MAX

Kameleon: Eric, that is what I was looking for! I could kiss you man But let’s leave this to a beer when we meet Thanks! I haven’t dove into “r…

11 years ago
Forum
Reply
RE: Test plugin written on C# without reloading 3d MAX

Have you tried this tool from Chris Diggins? Have you watched this video about MaxDotNet from Marsel? What apparently has changed from the video is t…

11 years ago
Forum
Reply
RE: How can i make Python IDE recognize MaxPlus ?

Have you added the 3ds max root directory to the python sys.path? Also, it may not be fully supported at this time. I haven’t done any work with Pytho…

11 years ago
Forum
Reply
RE: How can i make Python IDE recognize MaxPlus ?

Have you imported MaxPlus.py from the 3ds max version root directory? It appears that the MaxPlus.py is the interface to the _MaxPlus.pyd that does al…

11 years ago
Forum
Reply
RE: Export explicit normals

The new OBJ import/export is a 3rd party acquisition and not sure if the source code is available in the SDK samples. -Eric

11 years ago
Forum
Reply
RE: Export explicit normals

It is doing exactly what it describes in the help here: getNormal <mesh> <vert_index_integer> Returns the normal at the indexed vertex’…

11 years ago
Forum
Reply
RE: Custom Quad menu for specific class

I think you simply need to use the “on isEnabled do” or “on isVisible do” handlers, from the help here: on isEnabled do <expr> If <expr&gt…

11 years ago
Forum
Reply
RE: How To Work With maxObjectTab?

ca.variabletab = nodeArray That should do what you want. All tabs are arrays so you can work on them the same way you would any array. So directly se…

11 years ago
Forum
Reply
RE: Get the node from inside a custom modifier code?

If you want to read up on the “this” local variable and other supported local variables to scripted plugins see this maxscript help page. -Eric

11 years ago
Forum
Reply
RE: MaxScript Object name

You didn’t follow my directions, you have to assign the name to a variable and then set &variable to name it work. See the code below. NOTE: You …

11 years ago
Forum
Reply
RE: MaxScript Object name

Try this: newName = “new name” $.modifiers[#Edit_Poly].DetachToObject &newName Notice that the maxscript needs <&TSTR>: <void>…

11 years ago
Forum
Reply
RE: Pivot transfer between objects

My solution doesn’t address the issue at hand, but can possibly prevent the need in the future. Xform is like moving something in Edit/Editable Poly/M…

11 years ago
Forum
Reply
RE: Pivot transfer between objects

In the future the best way will probably be to use an Xform modifier instead. That will keep the pivot, but all transforms will happen at the sub-obje…

11 years ago
Forum
Page 6 / 66