It works fine for me, but add the 3 entries below into the file. NOTE: Also, I edited the file here: C:\Users[username]\AppData\Local\Autodesk\3dsMax\…
Doesn’t BigMatrix allow for user defined matrices? -Eric
mat = newStandardMaterial is simply changing the mat variable to newStandardMaterial. To change the material you need to replace that material with a …
Face Position: <point3>meshop.getFaceCenter <Mesh mesh> <int faceIndex> node:<node=unsupplied> Face Rotation: getFaceNormal &…
Type *spline into the node search. You will find all the nodes/compounds with spline in the name. SplineInterpolate – Interpolate along a Spline, t m…
If the render dialog is open you will probably need to update the Render Scene Dialog. A search for “EXR” in this section of the forum returns this th…
Have you tried looking at the OpenEXR Interface in the Maxscript help? Check the online reference here for more information on the OpenEXR format. -E…
This old pflow tutorial from Bobo may help. Particle Motion Transfer to Scene Objects EDIT: Also, depending on your setup you could do this without s…
Then why not mimic Vray Property workflow and make it dialog, or see if you can extend the Vray Property dialog to add Object ID? The Vray Property Di…
Replace finditem with matchpattern, slower but can use wildcards. ( arr = #(“file”,”edit”,”search”,”view”,”tools”) for val in arr where matchpatter…
Okay you can do this with list controllers and wiring the Source Scale (X, Y, or Z) to the Weight of the second controller. ObjA = Src, ObjB = Target…
It may be good to write out exactly what you are looking for with actual scale values. Source: Scale 100% Target: Scale 100% result =? Source: Scale …
Why not use Vertex Paint Modifier? -Eric
Elara Systems has also released some of their mcg tools with videos on their site here: . -Eric
Look up the material library page in the maxscript help and you will find: findItem <mat_lib> <material> Returns the index of the materi…