PiXeL_MoNKeY
@pixel_monkey
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Joined: Feb 14, 2024
Topics: 16 / Replies: 962
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RE: It has been happened!!! This is my post #10000

Says 10,004 to me . Congrats definitely an achievement. -Eric

8 years ago
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RE: Custom attribute problem

The problem is you are passing selection (a collection of objects) instead of an actual object in the theNode variable. Addmodifier can only take 1 ob…

8 years ago
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RE: get the color of the diffuse map at a specific vertex

Get the UV coordinate of the vertex. Look up that coordinate in the diffuse map. You should be able to find related information in this Maxscript Exa…

8 years ago
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RE: Including a maxscript in a file?

What about using State Sets to do it? Setup different states with objects hidden/unhidden. To answer your question yes you could put the code in a cu…

8 years ago
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RE: Obtaining selection level in scripted modifier

From the maxscript page here: getSelectionLevel <maxobject> Get the subObject level of MAXObject. If MAXObject is a node, this method operates…

8 years ago
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RE: Just hide the object….

Apparently all the doLayer property does is change the .isnodehidden to false. There is no way, that I can see, to have an object unhidden on a hidden…

8 years ago
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RE: Issue with code: Unknown system exception

A few things: Why are you using $? Why are you using multiple loops on the same collection of objects, instead of a single loop? Since you are deletin…

8 years ago
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RE: Exit Application and New Scene Via Python

Use FileManager.IsSaveRequired and FileManager.SetSaveRequiredFlag to change that flag to false before reset or new scene call and it should work like…

8 years ago
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RE: Exit Application and New Scene Via Python

Try ActionManager.FindTable and ActionTable.GetAction. Sorry don’t know enough about python to help beyond that, but that may get you where you need t…

8 years ago
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RE: Exit Application and New Scene Via Python

From the python help here: When sys.exit() is used to exit Python, it raises a SystemExit exception. If an uncaught exception is raised in Python, i…

8 years ago
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RE: MCG … The Good, The Bad or The Ugly?

denisT: hehe… it’s up to me to choose what bullshit to put into the description I know kind of scary right, but then again that is the truth for…

8 years ago
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RE: MCG … The Good, The Bad or The Ugly?

The nice thing about the operators.html is it is dynamically generated and what is shown in the generator so as new nodes or compounds are added or up…

8 years ago
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RE: MCG … The Good, The Bad or The Ugly?

With 2018 there were some help updates. Basic workflow for different data types. List of Nodes and release changes (bottom of the page) Once you hav…

8 years ago
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RE: MCG … The Good, The Bad or The Ugly?

Unfortunately MCG does need better documentation and information, but where do those resources come from? Do you stop development on MCG to move the r…

8 years ago
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RE: 3DSMax SDK Q: Is it possible to link checkbox with listbox objects array?

If you are talking about the standard Listbox UI Control, the answer is no as the list/combo/multilist/etc only accept string arrays for objects. With…

8 years ago
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